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How-to change footstep sound (Add-On Peds)

  • Hello, i noticed that a lot of add-on peds use the wrong foot step sound, for example i saw barefoot peds using sneakers sound, heels using slippers sound, shoes using heels sound and go on.
    Is there a way to fix the problem?

  • I suppose using "YMT Editor" as you can change the footstep sounds with it, just search it up on the site and you'll find it.

    I would make a tutorial on how to do it, but I'm away from my PC.

  • @-EcLiPsE- Yes, meanwhile i will give a look, thank you

  • @TheGraphic Alright, I'm back. Had some stuff to deal with.

    What you do is have the editor open, export your add-on peds ymt file via OpenIV or whatever other program you have your add-on ped on.

    Then press file and click on "Open (YMT)" then click on your exported ymt file. You'll then be in a page called "Components", press the LOWR or FEET option depending on what ped you have and click on "View component properties".
    You'll see different hashes, flags and etc, you'll see something called "shoe_xxx". Reason I put those x's is because there's a couple of different shoe types for npc's.

    Those being:

    shoe_flip_flops - For sandals or flip flops
    shoe_barefoot - For no shoes
    shoe_heels - For high heels
    shoe_trainers - For sneakers
    shoe_heavy_boots - For combat boots
    shoe_dress_shoes - For both dress shoes, like oxfords
    shoe_rubber_boots - For normal boots

    Just click on it and choose which type of footstep sounds you'll like to pick.
    I've made a pic-by-pic tutorial, if you're confused: https://imgur.com/a/TtQMLWt

    After you're done changing the sounds, just press file and save it as a YMT to replace your normal one and drag and drop it in OpenIV. To make sure you did it right, just open your edited YMT on the editor again and check if the footstep sounds are how you left it. Once everything went right, you should be good to go.

    The tool I've used is: https://www.gta5-mods.com/tools/ymteditor

  • @-EcLiPsE- YMT editor is for the 12 drawables, textures, and ped props. Where did you get the sounds from?????

    edit: nvm. I didn't realize the sounds were there. Learned something new!

  • @JohnFromGWN I was pretty surprised on this finding too, I'm glad to be of help!

  • @-EcLiPsE- Thank you, i'll try to follow this

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