Building a boat
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HI,
i want to build a boatThis:
I want to find the model in codewalker
cs4_13_decal_boat_02.ydr
cs4_13_trailerboat_01.odr
extract them and import them in blender, extract the 3d model, and convert it into a GTA5 vehicle (using marquis as base which is practically the same)I got here
but now I'm a bit stuck...
the materials are missing and I think they are in file i can extract in otd
cs4_13_decal_boat_02+hidrbut it doesn't import into blender, there is a plugin but it doesn't even seem to install... can you help me?
(I already tried it some time ago and I didn't succeed... I want to try again, please help.)
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Update
i have all the model, but half texture/materials
Please help me find the others... i looked everywhere...
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The model is a part of the map.If you want same textures you will have to find exact models like cs4_13_trailerboat_01_lod
x64t.rpf - level - gta5 - _hills - country_04 - cs4_13.rpf - cs4_13_trailerboat_01 (The base model)Most of the textures are embedded and a few like 3 are in cs4_13_trailerboat_01+hidr.ytd
You can always take textures from marquis+hi.ytd or add your own.
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So...
i have my boat 3D model...
now...
suggestion on how to start to make it a GTA V vehicle? (starting from marquis)
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So, I'm a bit stuck...
I was expecting to export marquis.yft from openiv, import it to zmodeler, change the 3d model, adjust seats and rudder, export to yft and package for dlc...
But something is wrong... I can open marquis, import it to my file but not delete all parts of marquis...
These parts don't seem to be anywhere, but they're there...
can you help me?
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@alebal i think there are some zmodeler tutorial. Maybe you will find some for blender too.
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I watch a lot of tutorials, but that things looks like dont exist... but its there...
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@alebal did you try export/import & edit with blender itself. I don't know much about zmodeler