LIVERIES NOT WORKING ON MODDED POLICE CARS
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I DOWNLOADED A MULTIPLE CAR MOD, WHEN I SPAWN THE CARS THEY ARE NORMAL,IN THE GAME THERE BLACK.I THINK IT HAS SOMETHING TODO WITH VEHICLES.META I READ THIS IS MY README, BUT I DONT UNDERSTAND PLEASE HELP
Drag out the vehicles.meta file to your desktop,
in an editing software (I use Notepad ++) change this value "<diffuseTint value="COLOR" /> -- Change COLOR to 0x00FFFFFF ,
this will remove the annoying black tint.to enable liveries, in the same vehicles.meta file, add FLAG_HAS_LIVERY in where it says <flags>LAG_EXTRAS_REQUIRE FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY</flags>
Repeat that for police4,fbi,fbi2, and pranger..PLEASE HELP
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@Christopher1972
<diffuseTint value= is just for the glass/window tint colour/darkness/opacity, it shouldn't affect the vehicle colour at all.When you say "when I spawn the cars they are normal, in game they're black" do you mean if you spawn the vehicle using a trainer it appears correctly, but when dispatch vehicles appear in a car chase/wanted level they appear black?
Post some screenshots, just so I can have a look, & link to the multiple car mod that contains those cars, thanks.
FLAG_HAS_LIVERY can be entered into the '<flags>' line within 'vehicles.meta' in any location within the line, just make sure there is a space between it & any other flags (see my example codeblock below for further reference. Note: your exact flags will likely be different from mine, just pay attention to the formatting/structure/spacing etc).
Also, use a codeblock (see instructions below) to post the 'vehicles.meta' block of data for one of those 'black' police vehicles. Not the whole file, just one vehicle's full entry etc. That, or post the data to https://pastebin.com/ or alternatively, upload the 'vehicles.meta' file to somewhere like https://www.mediafire.com/ & share the link here.
Codeblock Instructions:
```xml
Copy these three lines to a blank txt file, overwrite only this line with vehicles.meta entry, copy all & post into gta5-mods forum post.
```Example:
<Item> <modelName>police</modelName> <txdName>police</txdName> <handlingId>POLICE</handlingId> <gameName>POLICE</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="1.000000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="5" /> <flags>FLAG_BIG FLAG_SPORTS FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes> <Item>EXTRA_1</Item> </extraIncludes> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras>EXTRA_1</requiredExtras> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> <Item>STD_POLICE_REAR_LEFT</Item> <Item>STD_POLICE_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
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https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/16161-els-south-carolina-department-of-public-safety-mega-pack/ that is the files
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@Christopher1972
Do you mean that when you spawn the vehicles they look like this:but when they spawn as dispatch/when you have a wanted level, they appear (or sometimes) appear like this:
If so:
- Open the vehicle's '.ytd' files one by one in OpenIV.
- Search (top left) for 'sign'.
- Delete (top right '[Delete]' button or right-click texture in left column > Delete) the black coloured 'sign' texture/s you don't want.
- Rename (top right-ish '[Rename]' button or right-click > Rename etc) the remaining 'sign' textures so that they are in numbered order without any missing numbers.
- Save the '.ytd' (bottom right '[Save]' button)
Example:
Say there are 4 'sign' textures, as there are for police2:
charger_sign_1 (White)
charger_sign_2 (Black)
charger_sign_3 (White)
charger_sign_4 (Black)you would delete charger_sign_2 (Black) & charger_sign_4 (Black) & then rename charger_sign_3 (White) to charger_sign_2 so that the numbers are in numerical order with no gaps/missing numbers.
Alternatively, if you like just one livery & only want that one to always appear, delete all the others & if not already named so, rename the livery you like to charger_sign_1.
If it's some other black colour issue, post some screenshots so I can see what the vehicles look like. Thanks
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i dont see sign..all i see is extras...how do i send you a screen shot to show me..im new at this and dont want to corrupt my game..but the above is what im having problems with!i opened it up and could not find the liveries..is there a youtubetuturial for extra liveries?
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Image Upload:
Generally, to post images you upload the image to a free image hosting site of your choice. Any will do, there are plenty of free ones out there with no sign-up required. Don't pay for any.
After that, either post the viewer/image link here:
Example:
https://pasteboard.co/QkOVV6OZkqnZ.jpgor alternatively, you can do what I did & post the image inline by
- right-clicking on your uploaded image
- selecting copy image link (or something similar, depending on your browser)
- typing some text in your gta5-mods post & then highlighting it
- then hit the image icon button:
in the header of your post
- & then hit Ctrl+V to paste the url you copied.
It uses this format: (which you can Copy & Paste to do the same thing)

It should then appear in the preview pane on the right somewhat like this:
Example:
Livery Issue:
I presume you have OpenIV installed? (as I don't know how you installed the police pack if not etc). Also, are you using a 'mods' folder? Don't edit vanilla/default/game folder files anyway, always set up a 'mods' folder & only edit files you have placed in there.
If you have OpenIV installed, open the installed '.ytd' files ('police2.ytd', 'policeb.ytd' etc) one by one & search for 'sign' & then follow the instructions in the previous post as to what liveries to delete & rename etc.
Example:
Here is the 'police2.ytd' with the black liveries removed. Use it to replace your 'police2.ytd' file within OpenIV &/or examine it in OpenIV to see what changes I made etc.
Note:
You can use Ctrl+F3 in OpenIV to open a search box & search your 'mods' folder for files by name if needed.If you're still not sure, see if you can figure out posting an image here, & show me what you are editing & where you are within OpenIV etc. The only 'extras' I see, is the folder in the police pack download, but there's no need to be in there right now. You want to be navigating within OpenIV to the location of the '.ytd' files you installed when you installed the police pack & be editing them instead.
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sorry it worked i was looking at the wrong file...i was looking at texture..sorry you have been a great help..SORRY YOU GAVE ME THE RIGHT ANSWER THE FIRST TIME..ITS FIXED