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Personal Vehicles Data Files



  • Hello Community, I have 2 questions regarding story mode character's personal vehicles,

    1-is there a file (XML, .meta, etc.) something to edit the personal vehicle files. not the yft's.
    2-does anyone knows which files in open iv related to personal vehicle spawning location i.e. Franklin's aunt house the Bagger parking position anyone knows how to change that default X Y Z coordinates is there an XML a .meta file? The reason is I have changed the Bagger to a car but when I am playing as Franklin as you know the parking location in Franklin old house kind of clip to the wall since it was meant for a bike but if can somehow change the xyz coordinates then no clipping occurs.

    So, in summary does anyone know how to edit those base vehicle data for example where it has been assigned that Franklin has buffalo2 as a personal car and the corresponding x y z coordinates for parking, or Michael will have a red premier after some mission where is the file that Assigning this thing does anyone know something like that, Thank You.



  • Update: I have found this [https://ibb.co/NpBxBcb], do you guys think it is the one that controls Personal Vehicles spawning locations xyz. If it is then it is possible to edit those scripts? does anyone knows how?
    Thank you.



  • @DanaTheBigBoss said in Personal Vehicles Data Files:

    Update: I have found this [https://ibb.co/NpBxBcb], do you guys think it is the one that controls Personal Vehicles spawning locations xyz. If it is then it is possible to edit those scripts? does anyone knows how?
    Thank you.

    The script examples you've shown are not the ones controlling personal vehicles without a doubt, but yes they're stored in .ysc scripts which you cannot edit



  • @HeySlickThatsMe Thanks for replying, sorry if I have taken your time, so now I am confused about what you have said "The script examples you've shown are not the ones controlling personal vehicles without a doubt" so you mean you know a file or something that controls them? or do you have any idea? thanks.



  • @DanaTheBigBoss It's one of the ysc files but not the ones you've shown, and you can't edit them so it's useless to know the exact one, if I knew then I'd say it though



  • @HeySlickThatsMe thank you for your time, well after a hard time working finally, I can now edit cutscenes which is a pain, the only thing left is the Personal Vehicles Data Files which unfortunately as you have stated it is a scripted ysc means that it is impossible to decrypt/encrypt/compile, anyways thank you again.



  • Hello community. Finally, now I am able to edit GTA V story Custance. The tutorial is not available in the entire internet, I think I am the first who able to do it, please note that it is not a script or Rockstar editor, it is a meta data inside GTA V that you change values according to your preference which is the best way so that you do not have to use mods and scripts, the most important reason which for me is replacing GTA V cars now of course when you replace that cars and in the cutscene they will not have the same XYZ coordinates as the size of the vehicle position or pivot origin point (in Zmodeler 3). I can say it took me 5 to 6 months that I was trying to figure it out and nearly give up, and Finley I did, so in short if anyone interested, inform me so that I may make a tutorial here or on YouTube if you wanted because it will take a lot of explanation and things for you guys to understand it is not just a meta data, that you change XYZ no it is not like that.



  • @DanaTheBigBoss said in Personal Vehicles Data Files:

    @HeySlickThatsMe thank you for your time, well after a hard time working finally, I can now edit cutscenes which is a pain, the only thing left is the Personal Vehicles Data Files which unfortunately as you have stated it is a scripted ysc means that it is impossible to decrypt/encrypt/compile, anyways thank you again.

    @HeySlickThatsMe wrote that you can't edit them, which isn't the same as decompilng.

    Can they be decompiled?
    Well the answer is absolutely. In fact that's why we have scripthookv and native functions and everything else related to scripting.
    You can find examples here, because they are already decompiled, but not by mere mortals, at least not without a decompiler.

    https://github.com/fangshun2004/GTA-V-Decompiled-Scripts

    You can use them to write a script with native functions but I don't think the ysc can be recompiled.



  • @DanaTheBigBoss said in Personal Vehicles Data Files:

    Hello community. Finally, now I am able to edit GTA V story Custance. The tutorial is not available in the entire internet, I think I am the first who able to do it, please note that it is not a script or Rockstar editor, it is a meta data inside GTA V that you change values according to your preference which is the best way so that you do not have to use mods and scripts, the most important reason which for me is replacing GTA V cars now of course when you replace that cars and in the cutscene they will not have the same XYZ coordinates as the size of the vehicle position or pivot origin point (in Zmodeler 3).

    I have zero interest in cutscenes, and even less in modifying them, but I'm guessing that changing a vehicle is much simpler than changing a player or npc because vehicles don't talk, so no need to worry about facial animation, rigging, and skeletons, but curious as to what issues are encountered with entities such as vehicles and what else can be changed in the cutscene environment.

    So it would be great to see a proof of concept as a video and a summary at least of how it was done.



  • @JohnFromGWN thank you for your responses, about the game scripts yes i was hoping and i am sure some one in the community with a highly skilled programmer or coder will be able to that i do not think only Rockstar rage engine or rockstar it self can do it no i am sure of it some with a good language programming will be able to do, and about the cutscenes, i will make a tutorial or video explaining the concepts and etc. There is a lot of reasons for me, for us to edit either scripts or cutscenes. Thank you.



  • @DanaTheBigBoss

    I don't use or install any script mods but there is a character swap mod which allows npcs to be used in cutscenes. Those are all over YouTube, the ones roasting Franklin with the n word, so other entities should be feasible.


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