Log in to reply
 

what mod can be done so that the added cars are in traffic



  • the same with the police, so that the cops ride new cars



  • @daylaynann

    For cars in traffic:

    You can add them to one of the vehicle groups within the '<vehGroups>' section in 'popgroups.ymt' & they will spawn in traffic:

    ...\Grand Theft Auto V\mods\update\update.rpf\x64\levels\gta5\popgroups.ymt

    Example: (popgroups.ymt)

      <vehGroups>
        <Item>
          <Name>VEH_POOR</Name>
          <models>
            <Item><Name>asea</Name><Variations type="NULL"/></Item>
            <Item><Name>buccaneer</Name><Variations type="NULL"/></Item>
            <Item><Name>intruder</Name><Variations type="NULL"/></Item>
            <Item><Name>ingot</Name><Variations type="NULL"/></Item>
            <Item><Name>manana</Name><Variations type="NULL"/></Item>
            <Item><Name>premier</Name><Variations type="NULL"/></Item>
            <Item><Name>regina</Name><Variations type="NULL"/></Item>
            <Item><Name>asterope</Name><Variations type="NULL"/></Item>
            <Item><Name>stratum</Name><Variations type="NULL"/></Item>
          </models>
          <flags>POPGROUP_SCENARIO POPGROUP_AMBIENT</flags>
        </Item>
        <Item>
          <Name>VEH_MID</Name>
          <models>
            <Item><Name>buffalo</Name><Variations type="NULL"/></Item>
            <Item><Name>gresley</Name><Variations type="NULL"/></Item>
            <Item><Name>Dubsta</Name><Variations type="NULL"/></Item>
            <Item><Name>dilettante</Name><Variations type="NULL"/></Item>
            <Item><Name>fusilade</Name><Variations type="NULL"/></Item>
            <Item><Name>gauntlet</Name><Variations type="NULL"/></Item>
            <Item><Name>landstalker</Name><Variations type="NULL"/></Item>
            <Item><Name>primo</Name><Variations type="NULL"/></Item>
            <Item><Name>oracle</Name><Variations type="NULL"/></Item>
            <Item><Name>peyote</Name><Variations type="NULL"/></Item>
            <Item><Name>sultan</Name><Variations type="NULL"/></Item>
            <Item><Name>stanier</Name><Variations type="NULL"/></Item>
            <Item><Name>washington</Name><Variations type="NULL"/></Item>
          </models>
          <flags>POPGROUP_NETWORK_COMMON POPGROUP_SCENARIO POPGROUP_AMBIENT</flags>
        </Item>
        <Item>
          <Name>VEH_RICH</Name>
          <models>
            <Item><Name>bullet</Name><Variations type="NULL"/></Item>
            <Item><Name>coquette</Name><Variations type="NULL"/></Item>
            <Item><Name>f620</Name><Variations type="NULL"/></Item>
            <Item><Name>ninef</Name><Variations type="NULL"/></Item>
    		...
    Note: More sections below this in 'popgroups.ymt'
    

    For dispatch:

    You can add vehicles to any '<VehicleModels>' section within the '<VehicleSets>' section of 'dispatch.meta' & they will spawn as dispatch:

    ...\Grand Theft Auto V\mods\update\update.rpf\common\data\dispatch.meta

    Example: (dispatch.meta)

    	<VehicleSets>
    		<Vehicle>
    			<Name>POLICE_CAR</Name>
    			<ConditionalVehicleSets>
    				<Item>
    					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    					<VehicleModels>
    						<Vehicle>crusader</Vehicle>
    						<Vehicle>mesa3</Vehicle>
    						<Vehicle>barracks</Vehicle>
    					</VehicleModels>
    					<PedModels>
    						<Ped>S_M_M_Marine_01</Ped>
    						<Ped>S_M_Y_Marine_01</Ped> 						
    						<Ped>S_M_Y_Marine_03</Ped> 				
    					</PedModels>
    				</Item>
    				<Item>
    					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
    					<VehicleModels>
    						<Vehicle>SHERIFF</Vehicle>
    						<Vehicle>SHERIFF</Vehicle>
    						<Vehicle>SHERIFF</Vehicle>
    						<Vehicle>SHERIFF2</Vehicle>						
    					</VehicleModels>
    					<PedModels>
    						<Ped>S_M_Y_Sheriff_01</Ped> 				
    					</PedModels>
    				</Item>
    				<Item>
    					<VehicleModels>
    						<Vehicle>police3</Vehicle>
    						<Vehicle>police2</Vehicle>
    						<Vehicle>police</Vehicle>
    						<Vehicle>policet</Vehicle>
    					</VehicleModels>
    					<PedModels>
    						<Ped>S_M_Y_Cop_01</Ped> 				
    					</PedModels>
    				</Item>		
    			</ConditionalVehicleSets>
    		</Vehicle>
    		...
    Note: Additional sections below this in 'dispatch.meta' also.
    

    dispatch.meta '<ZoneType>' Info:

    There are 3 main ZoneTypes within the '<VehicleSets>' section in 'dispatch.meta', they are:

    • VEHICLE_RESPONSE_ARMY_BASE:
      These are the dispatch vehicles that spawn at Zancudo Air Base
    • VEHICLE_RESPONSE_COUNTRYSIDE:
      These are the dispatch vehicles that spawn out in the Countryside
    • No '<ZoneType>' line/name:
      These are the dispatch vehicles that spawn in the main City area of the game

    'FLAG_LAW_ENFORCEMENT' flag required in 'vehicles.meta' for dispatch to spawn correctly:

    Also, for dispatch, remember to add a 'FLAG_LAW_ENFORCEMENT' flag to the '<flags>' line within 'vehicles.meta' for each vehicle you add, so that they can spawn correctly as dispatch (no unresponsive driverless ghost dispatch vehicles etc).

    Example: (vehicles.meta)

             <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS</flags>
    


  • @daylaynann if you're lazy there's Added Traffic

    It does work, and the author included a tool that is simple to use and gave me a good initial understanding on how zones are defined across the map.

    It can cause performance issues tho, specially with fancy add-on cars with limitless polygons. It will still decrease performance anyway even with vanilla as it'll be deleting/creating vehicles all the time. I've opted to add DLC cars in traffic for variety, just like @a63nt-5m1th suggested.


Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.