Help me find the songs file for radio props
Can anyone please help me to find the songs file that are playing at ambient radios please?
Thank you very much in advance
@MissySnowie Do you mean background music, like the one at the Del Perro Pier?
You need @a63nt-5m1th
also possibley ONESHOT_AMBIENCE.rpf, Resident.rpf, and script.rpf
@JohnFromGWN If I'm not mistaken, it was coming from a dynamic radio prop, which the music also stops when I shoot it. I looked around here and there but couldn't find the radio prop. I think it was spawning in beach time to time
@JohnFromGWN It's this prop but it rarely spawns Probably has low priority
Normally the radio/boombox props have a StaticEmitter in the '.rel' (audio config etc) files somewhere, but I can't seem to find that particular beach radio using it's in-game coordinates. The coordinates aren't always exact, but I've varied the values I'm searching for & can't find anything close to that area. Not sure why, other than maybe it uses a different method like a script or something or is configured in the '.rel' files without using coordinates (the only surefire method I know of to find StaticEmitters)
That radio in my game doesn't appear to play any audio either. I may have disabled some of them at some point in the past, not sure, but even when set to 'PRI_REQUIRED' to get it to spawn all the time, it's silent, so can't even hear the music etc .
Unless of course, even if you spawn it all the time it only ever plays music etc sometimes/rarely. Maybe it just didn't play for me the times I tested etc, but I did test quite a few times.
@a63nt-5m1th Oh, thank you so much very much for your help I guess at this point I can say my memory playing tricks on me and I am remembering the radio from another game I think
I will keep on the lookout while driving to check will I see any radio playing a music, perhaps I was saw one before that was scripted or maybe the music wasn't actually directly emitting from the radio prop itself. These 2 are the only ones I can think of.
That radio does have a 'CExtensionDefAudioEmitter', so it may well produce sound, just I can't hear it in my tests for some reason. Could also, of course, be that Rockstar didn't finish the job for all radios & it's only half done etc (it's unusual there's no StaticEmitter in the '.rel' files for it ).
@a63nt-5m1th Ah, that could be it possibly. Guess the emitter is enabled only for spesific radios and I was just lucky to bump into one before haha
I also tried making a ymap myself and adding both radio and boombox props but they didn't produce any sound either. I am assuming if I'm indeed remembering correctly, the ones producing sound are being enabled through a script or maybe even the exe itself. The only piece I can remember is it was sitting on a short wall and when I was shot it it was fell down and the sound was stopped. Might as well be a different game or it was just a differently configured radio
Might be related, but I found a way to change what radio station these ambient radios are playing.
For example, I changed a spot in Vespucci Beach that usually plays Los Santos Rock Radio to Kult FM.
You need to edit the game.dat151.rel file and search up the radio name, "RADIO_02_POP" for example.
And copy its hash name, that being "hash_B5DD6F19" and just press find next on Notepad and you'll find coordinates under <RadioStation> which says the hash name.
Just copy and paste them in Codewalker to see where these are, usually it's interiors or random places in the map.
I'll post a pic to show what I mean later, cause it's hard to explain it lol
@-EcLiPsE- Oh, thank you so much