Help me find the songs file for radio props
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Can anyone please help me to find the songs file that are playing at ambient radios please?
Thank you very much in advance
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@MissySnowie Do you mean background music, like the one at the Del Perro Pier?
You need @a63nt-5m1th
Maybe
\x64\audio\sfx\STREAMED_AMBIENCE.rpf
also possibley ONESHOT_AMBIENCE.rpf, Resident.rpf, and script.rpf
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@JohnFromGWN If I'm not mistaken, it was coming from a dynamic radio prop, which the music also stops when I shoot it. I looked around here and there but couldn't find the radio prop. I think it was spawning in beach time to time
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@JohnFromGWN It's this prop but it rarely spawns
Probably has low priority
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@MissySnowie
Normally the radio/boombox props have a StaticEmitter in the '.rel' (audio config etc) files somewhere, but I can't seem to find that particular beach radio using it's in-game coordinates. The coordinates aren't always exact, but I've varied the values I'm searching for & can't find anything close to that area. Not sure why, other than maybe it uses a different method like a script or something or is configured in the '.rel' files without using coordinates (the only surefire method I know of to find StaticEmitters)That radio in my game doesn't appear to play any audio either. I may have disabled some of them at some point in the past, not sure, but even when set to 'PRI_REQUIRED' to get it to spawn all the time, it's silent, so can't even hear the music etc
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Unless of course, even if you spawn it all the time it only ever plays music etc sometimes/rarely. Maybe it just didn't play for me the times I tested etc, but I did test quite a few times.
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@a63nt-5m1th Oh, thank you so much very much for your help
I guess at this point I can say my memory playing tricks on me and I am remembering the radio from another game I think
I will keep on the lookout while driving to check will I see any radio playing a music, perhaps I was saw one before that was scripted or maybe the music wasn't actually directly emitting from the radio prop itself. These 2 are the only ones I can think of.
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@MissySnowie
That radio does have a 'CExtensionDefAudioEmitter', so it may well produce sound, just I can't hear it in my tests for some reason. Could also, of course, be that Rockstar didn't finish the job for all radios & it's only half done etc (it's unusual there's no StaticEmitter in the '.rel' files for it).
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@a63nt-5m1th Ah, that could be it possibly. Guess the emitter is enabled only for spesific radios and I was just lucky to bump into one before haha
I also tried making a ymap myself and adding both radio and boombox props but they didn't produce any sound either. I am assuming if I'm indeed remembering correctly, the ones producing sound are being enabled through a script or maybe even the exe itself. The only piece I can remember is it was sitting on a short wall and when I was shot it it was fell down and the sound was stopped. Might as well be a different game or it was just a differently configured radio
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Might be related, but I found a way to change what radio station these ambient radios are playing.
For example, I changed a spot in Vespucci Beach that usually plays Los Santos Rock Radio to Kult FM.
You need to edit the game.dat151.rel file and search up the radio name, "RADIO_02_POP" for example.
And copy its hash name, that being "hash_B5DD6F19" and just press find next on Notepad and you'll find coordinates under <RadioStation> which says the hash name.
Just copy and paste them in Codewalker to see where these are, usually it's interiors or random places in the map.
I'll post a pic to show what I mean later, cause it's hard to explain it lol
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@-EcLiPsE- Oh, thank you so much