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Codewalker remove buildings



  • Hey guys is there a solution to remove everything from the map in codewalker or only the props?
    I want to delete everything to make a map with unique objects



  • @Termalviz
    Would be a huge undertaking. You would need 3DS MAX also.

    Basically, the game has Level of Detail (LOD) that decrease in detail as you move further away from the object:

    ORPHAN HD
    HD
    LOD
    SLOD1
    SLOD2
    SLOD3

    To completely remove an object from the game, you need to remove it from multiple files/all of it's LOD levels (~5 for each object).
    As you progress down through the LOD parenting levels to less & less detail you'll find more & more objects combined into one model file/.ydr. The only way to edit individual objects in those combined props is to use 3DS MAX & remove them from the model that way. You'll also then have to then repair the areas, say, where you removed buildings etc, so that you don't get giant holes leading to nowhere all over the map or at certain distances.

    Additionally, you would need to make sure that your LOD transitions look right & all LOD levels transition correctly & don't pop into view too badly etc.

    I'd say you're looking at months & months of work, maybe even a year or longer. You would effectively be rebuilding the game from scratch at that point. A lot of work involved, even if it goes 100% right, which it won't.

    Go for it if you fancy a challenge :thumbsup:, but I hope I've made it clear just what a monsterous amount of work you are contemplating taking on. Before you are done, your family will have left you & you won't even remember what 'outside' was, let alone what it looks like, while you sweep your white hair from your wrinkled brow & liver spot patched skin & stare blankly into your state provided bus pass, trying to remember how this all began.



  • @a63nt-5m1th said in Codewalker remove buildings:

    @Termalviz
    Would be a huge undertaking. You would need 3DS MAX also.

    Basically, the game has Level of Detail (LOD) that decrease in detail as you move further away from the object:

    ORPHAN HD
    HD
    LOD
    SLOD1
    SLOD2
    SLOD3

    To completely remove an object from the game, you need to remove it from multiple files/all of it's LOD levels (~5 for each object).
    As you progress down through the LOD parenting levels to less & less detail you'll find more & more objects combined into one model file/.ydr. The only way to edit individual objects in those combined props is to use 3DS MAX & remove them from the model that way. You'll also then have to then repair the areas, say, where you removed buildings etc, so that you don't get giant holes leading to nowhere all over the map or at certain distances.

    Additionally, you would need to make sure that your LOD transitions look right & all LOD levels transition correctly & don't pop into view too badly etc.

    I'd say you're looking at months & months of work, maybe even a year or longer. You would effectively be rebuilding the game from scratch at that point. A lot of work involved, even if it goes 100% right, which it won't.

    Go for it if you fancy a challenge :thumbsup:, but I hope I've made it clear just what a monsterous amount of work you are contemplating taking on. Before you are done, your family will have left you & you won't even remember what 'outside' was, let alone what it looks like, while you sweep your white hair from your wrinckled brow & liver spot patched skin & stare blankly into your state provided bus pass, trying to remember how this all began.

    That last part tho :laughing:



  • It would be the project to make a brand new fictive mapping for a fivem roleplay server with my own models but obviously i need to remove everything from the map otherwise the game needs a lot of power from the computer because it needs to render the vanilla map And the new map
    Is it okay if i make a blank object with blender or 3ds, copy all the lods and objects and replace with them?



  • @Termalviz

    There are asi mods for SP that will remove the entire map.
    There is something similar in FiveM that will remove the entire map.
    These mods and resources were created not to start from new, but for proper memory management.
    The Liberty City mod had one to remove Los Santos completely from the map. It is a lua script. I use it for dedicated Cayo Perico Fivem Server (not RP, just my own private localhost).
    That's your best bet.
    Then, as @a63nt-5m1th cautioned, expect to build your new map in 15 to 20 years. This has never been done before, only map conversions exist, so you will be in the GTA 5 Hall of Fame just in time for GTA 25 to launch.



  • @Termalviz said in Codewalker remove buildings:

    Is it okay if i make a blank object with blender or 3ds, copy all the lods and objects and replace with them?

    No real issues doing that for '.ydr's anyway (at it's simplest, all you would have to do is rename multiple '.ydr' duplicates, that works :thumbsup:), but you'll likely need to manually remove stuff from each '.ydd' one by one in 3DS MAX/Blender, so that you keep the internal naming structure correct, or the game won't be able to find what '.ydr/model/s (internal to the '.ydd') should spawn (a '.ydd' is basically a container that holds multiple individually named '.ydr's).

    You're gonna need a bigger boat ”:

    As mentioned, the models are stored in '.ydr' & '.ydd' files. There are ~80,000+ '.ydr' files & ~21,000 '.ydd' files in the game in total. Some are unused duplicates obviously, but as a rough guess, to replace the minimum amount of models required while continuing to utilise the vanilla '.ymap system as is & edit the whole map one would likely have to individually edit/recreate somewhere in the range of ~30,000 to ~40,000 files.

    Even if you say 1 hour per model (& it's likely to take many hrs longer than that), only 10,000 models & working 12hrs per day (every day) that is ~2 years & 3 months work.
    So for example, to cover the whole map, let's say ~30,000 models, 5hrs per model, working 12hrs per day & doing it by editing the models themselves while utilising the vanilla map system pretty much as is, one could be looking at ~34 years of work if one didn''t take a day off (ever). Or ~47 years, if one was to take the weekends off.

    Alternatively, if one were to find 34 like-minded individuals, it could be done in a year (with no days off)

    So yeah, you want to make sure your aspirations match up to the time you have available :thumbsup:.

    "This thing all things devours: Birds, beasts, trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountain down"


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