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map editor and other problem with my scripts that i dont have the brain to fix , help pls??



  • i do not know the root of my script issue so heres my script v and v.net logs

    ive tried reinastalling both script hooks , ive reinstalled native ui and dont a gta files verify nothings been fixed

    the main issue is for trying to load map editor

    // GTA V SCRIPT HOOK (build Mar 2 2023, v1.0.2845.0)
    // (C) Alexander Blade 2015-2023
    [01:39:52] INIT: Started
    [01:39:52] INIT: Success, game version is VER_1_0_2845_0
    [01:39:52] INIT: Registering script 'Menyoo.asi' (0x00007FF9AFE8A3A0)
    [01:39:52] INIT: Registering additional script thread 'Menyoo.asi' (0x00007FF9AFE99C20)
    [01:39:52] INIT: Registering script 'NativeTrainer.asi' (0x00007FFA16B7A3C0)
    [01:39:52] INIT: Registering script 'NIBSHDotNet_loader.asi' (0x00007FFA30031DC0)
    [01:39:52] INIT: Registering script 'ObjectSpawnUnlockNbuild.asi' (0x00007FFA2AC61C70)
    [01:39:52] INIT: Registering script 'OpenInteriors.asi' (0x00007FFA1666B950)
    [01:39:53] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFA20241480)
    [01:39:53] INIT: Registering script 'Sesame.asi' (0x00007FF9DC316560)
    [01:39:53] INIT: Registering script 'SoundEmitter.asi' (0x00007FFA0B8E7260)
    [01:40:00] INIT: Pool 1 extended
    [01:40:00] INIT: Pool 2 extended
    [01:40:00] INIT: Pool 3 extended
    [01:40:00] INIT: Pool 4 extended
    [01:40:05] INIT: GtaThread collection size 189
    [01:40:05] INIT: wnd proc 0x00000000FFFF0C73
    [01:40:05] INIT: IDXGISwapChain 0x00007FFA31238000 (0x00007FFA311A15E0)
    [01:40:05] INIT: IDXGISwapChain set
    [01:40:05] INIT: DX init started
    [01:40:05] INIT: DX feature level B000
    [01:40:05] INIT: DX init succeeded

    [01:37:35] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Rockstar Games\Grand Theft Auto V\ScriptHookVDotNet.ini'.
    File name: 'C:\Program Files\Rockstar Games\Grand Theft Auto V\ScriptHookVDotNet.ini'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
    [01:37:35] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [01:37:35] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [01:37:35] [DEBUG] Loading scripts from C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts ...
    [01:37:35] [DEBUG] Successfully compiled 1989 batmobile.cs.
    [01:37:35] [INFO] Found 1 script(s) in 1989 batmobile.cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Successfully compiled asylum.cs.
    [01:37:35] [INFO] Found 1 script(s) in asylum.cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Successfully compiled batburner.cs.
    [01:37:35] [INFO] Found 1 script(s) in batburner.cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Successfully compiled Mk2.cs.
    [01:37:35] [INFO] Found 1 script(s) in Mk2.cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Successfully compiled Proto.cs.
    [01:37:35] [INFO] Found 1 script(s) in Proto.cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Successfully compiled torch .cs.
    [01:37:35] [INFO] Found 1 script(s) in torch .cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Successfully compiled zombie improvement.cs.
    [01:37:35] [INFO] Found 1 script(s) in zombie improvement.cs resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly Bass.Net.dll ...
    [01:37:35] [INFO] Found 0 script(s) in Bass.Net.dll.
    [01:37:35] [DEBUG] Loading assembly CapShieldThrow.dll ...
    [01:37:35] [INFO] Found 1 script(s) in CapShieldThrow.dll resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly ClearScript.dll ...
    [01:37:35] [INFO] Found 0 script(s) in ClearScript.dll.
    [01:37:35] [DEBUG] Loading assembly CWDLCMenu.dll ...
    [01:37:35] [INFO] Found 1 script(s) in CWDLCMenu.dll resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly CWDLCVoice.dll ...
    [01:37:35] [INFO] Found 1 script(s) in CWDLCVoice.dll resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly DirectShowLib-2005.dll ...
    [01:37:35] [INFO] Found 0 script(s) in DirectShowLib-2005.dll.
    [01:37:35] [DEBUG] Loading assembly Dismemberment.dll ...
    [01:37:35] [INFO] Found 2 script(s) in Dismemberment.dll resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly Drug Trafficking Base Heist.dll ...
    [01:37:35] [INFO] Found 3 script(s) in Drug Trafficking Base Heist.dll resolved to API 3.6.0.
    [01:37:35] [DEBUG] Loading assembly FuelScript.dll ...
    [01:37:35] [INFO] Found 1 script(s) in FuelScript.dll resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly GTACoOp.dll ...
    [01:37:35] [INFO] Found 2 script(s) in GTACoOp.dll resolved to API 2.11.6.
    [01:37:35] [DEBUG] Loading assembly killcounter.dll ...
    [01:37:36] [INFO] Found 1 script(s) in killcounter.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly Lidgren.Network.MultiTarget.dll ...
    [01:37:36] [INFO] Found 0 script(s) in Lidgren.Network.MultiTarget.dll.
    [01:37:36] [DEBUG] Loading assembly MapEditor.dll ...
    [01:37:36] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
    [01:37:36] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly MaxMind.Db.dll ...
    [01:37:36] [INFO] Found 0 script(s) in MaxMind.Db.dll.
    [01:37:36] [DEBUG] Loading assembly MaxMind.GeoIP2.dll ...
    [01:37:36] [INFO] Found 0 script(s) in MaxMind.GeoIP2.dll.
    [01:37:36] [DEBUG] Loading assembly MoreCrimeMod.dll ...
    [01:37:36] [WARNING] Resolving API version 0.0.0 referenced in MoreCrimeMod.dll.
    [01:37:36] [INFO] Found 1 script(s) in MoreCrimeMod.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly NativeUI.dll ...
    [01:37:36] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly NAudio.dll ...
    [01:37:36] [INFO] Found 0 script(s) in NAudio.dll.
    [01:37:36] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
    [01:37:36] [INFO] Found 0 script(s) in Newtonsoft.Json.dll.
    [01:37:36] [DEBUG] Loading assembly PedSelector.dll ...
    [01:37:36] [INFO] Found 1 script(s) in PedSelector.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly protobuf-net.dll ...
    [01:37:36] [INFO] Found 0 script(s) in protobuf-net.dll.
    [01:37:36] [DEBUG] Loading assembly Psychokinetic.dll ...
    [01:37:36] [INFO] Found 1 script(s) in Psychokinetic.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly SharpDX.dll ...
    [01:37:36] [INFO] Found 0 script(s) in SharpDX.dll.
    [01:37:36] [DEBUG] Loading assembly SharpDX.Mathematics.dll ...
    [01:37:36] [INFO] Found 0 script(s) in SharpDX.Mathematics.dll.
    [01:37:36] [DEBUG] Loading assembly SharpDX.XAudio2.dll ...
    [01:37:36] [INFO] Found 0 script(s) in SharpDX.XAudio2.dll.
    [01:37:36] [DEBUG] Loading assembly VoicePlayer.dll ...
    [01:37:36] [WARNING] The script name PlayRandomSound.VoicePlayer already exists and was loaded from CWDLCVoice.dll. Ignoring occurrence loaded from VoicePlayer.dll.
    [01:37:36] [INFO] Found 1 script(s) in VoicePlayer.dll.
    [01:37:36] [DEBUG] Loading assembly weapononback.dll ...
    [01:37:36] [INFO] Found 1 script(s) in weapononback.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly ZombiesMod.dll ...
    [01:37:36] [INFO] Found 16 script(s) in ZombiesMod.dll resolved to API 2.11.6.
    [01:37:36] [DEBUG] Loading assembly ClearScript.dll ...
    [01:37:36] [INFO] Found 0 script(s) in ClearScript.dll.
    [01:37:36] [DEBUG] Loading assembly MapEditor.dll ...
    [01:37:36] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
    [01:37:36] [WARNING] The script name MapEditor.JavascriptHook already exists and was loaded from MapEditor.dll. Ignoring occurrence loaded from MapEditor.dll.
    [01:37:36] [WARNING] The script name MapEditor.MapEditor already exists and was loaded from MapEditor.dll. Ignoring occurrence loaded from MapEditor.dll.
    [01:37:36] [INFO] Found 2 script(s) in MapEditor.dll.
    [01:37:36] [DEBUG] Loading assembly TerroristPresenceMod.dll ...
    [01:37:36] [INFO] Found 1 script(s) in TerroristPresenceMod.dll resolved to API 3.6.0.
    [01:37:36] [DEBUG] Loading assembly StarMansion.dll ...
    [01:37:36] [INFO] Found 1 script(s) in StarMansion.dll resolved to API 3.6.0.
    [01:37:36] [DEBUG] Instantiating script Barak101Menu.Core ...
    [01:37:38] [INFO] Started script Barak101Menu.Core.
    [01:37:38] [DEBUG] Instantiating script Torch.Torch ...
    [01:37:38] [INFO] Started script Torch.Torch.
    [01:37:38] [DEBUG] Instantiating script CapShieldThrow.CapShieldThrow ...
    [01:37:38] [INFO] Started script CapShieldThrow.CapShieldThrow.
    [01:37:38] [DEBUG] Instantiating script Dismemberment.Main ...
    [01:37:38] [ERROR] Failed to instantiate script Dismemberment.Main because constructor threw an exception: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\DismembermentWeapons.cfg'.
    File name: 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\DismembermentWeapons.cfg'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    at Dismemberment.Main..ctor()
    [01:37:38] [DEBUG] Instantiating script Dismemberment.Settings ...
    [01:37:38] [INFO] Started script Dismemberment.Settings.
    [01:37:38] [DEBUG] Instantiating script container_Handler.container_Handler ...
    [01:37:38] [INFO] Started script container_Handler.container_Handler.
    [01:37:38] [DEBUG] Instantiating script Name.Main ...
    [01:37:38] [WARNING] A script tried to use a custom script instance of type container_Handler.container_Handler that was not instantiated by ScriptHookVDotNet.
    [01:37:38] [WARNING] A script tried to use a custom script instance of type container_Handler.container_Handler that was not instantiated by ScriptHookVDotNet.
    [01:37:38] [WARNING] A script tried to use a custom script instance of type container_Handler.container_Handler that was not instantiated by ScriptHookVDotNet.
    [01:37:38] [WARNING] A script tried to use a custom script instance of type container_Handler.container_Handler that was not instantiated by ScriptHookVDotNet.
    [01:37:38] [WARNING] A script tried to use a custom script instance of type container_Handler.container_Handler that was not instantiated by ScriptHookVDotNet.
    [01:37:38] [WARNING] A script tried to use a custom script instance of type container_Handler.container_Handler that was not instantiated by ScriptHookVDotNet.
    [01:37:38] [INFO] Started script Name.Main.
    [01:37:38] [DEBUG] Instantiating script YatchRobbery.allgrabs ...
    [01:37:38] [INFO] Started script YatchRobbery.allgrabs.
    [01:37:38] [DEBUG] Instantiating script Afterburners.Afterburners ...
    [01:37:38] [INFO] Started script Afterburners.Afterburners.
    [01:37:38] [DEBUG] Instantiating script Zombiez.Zombiez ...
    [01:37:38] [INFO] Started script Zombiez.Zombiez.
    [01:37:38] [DEBUG] Instantiating script FuelScript.Main ...
    [01:37:38] [INFO] Started script FuelScript.Main.
    [01:37:38] [DEBUG] Instantiating script MoreCrimeMod ...
    [01:37:38] [INFO] Started script MoreCrimeMod.
    [01:37:38] [DEBUG] Instantiating script GTACoOp.Main ...
    [01:37:38] [INFO] Started script GTACoOp.Main.
    [01:37:38] [DEBUG] Instantiating script GTACoOp.PedThread ...
    [01:37:38] [INFO] Started script GTACoOp.PedThread.
    [01:37:38] [DEBUG] Instantiating script killcounter.killcounter ...
    [01:37:38] [INFO] Started script killcounter.killcounter.
    [01:37:38] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
    [01:37:38] [INFO] Started script MapEditor.JavascriptHook.
    [01:37:38] [DEBUG] Instantiating script MapEditor.MapEditor ...
    [01:37:39] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.FormatException: Input string was not in a correct format.
    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
    at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
    at MapEditor.ObjectDatabase.LoadFromFile(String path, Dictionary`2& dictToLoadto)
    at MapEditor.MapEditor..ctor()
    [01:37:39] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [01:37:39] [INFO] Started script NativeUI.BigMessageThread.
    [01:37:39] [DEBUG] Instantiating script Afterburners.Afterburners ...
    [01:37:39] [INFO] Started script Afterburners.Afterburners1.
    [01:37:39] [DEBUG] Instantiating script PedSelector.PedSelector ...
    [01:37:39] [INFO] Started script PedSelector.PedSelector.
    [01:37:39] [DEBUG] Instantiating script Psychokinetic.Main ...
    [01:37:39] [INFO] Started script Psychokinetic.Main.
    [01:37:39] [DEBUG] Instantiating script Afterburners.Afterburners ...
    [01:37:39] [INFO] Started script Afterburners.Afterburners2.
    [01:37:39] [DEBUG] Instantiating script StarkMansionV.StarkMansion ...
    [01:37:39] [INFO] Started script StarkMansionV.StarkMansion.
    [01:37:39] [DEBUG] Instantiating script TerroristPresenceMod.Main ...
    [01:37:39] [ERROR] Failed to instantiate script TerroristPresenceMod.Main because constructor threw an exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\TPM\TerroristZones.xml'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
    at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
    at System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver)
    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state)
    at System.Xml.XmlTextReaderImpl.OpenUrl()
    at System.Xml.XmlTextReaderImpl.Read()
    at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
    at System.Xml.XmlDocument.Load(XmlReader reader)
    at System.Xml.XmlDocument.Load(String filename)
    at TerroristPresenceMod.Main..ctor()
    [01:37:39] [DEBUG] Instantiating script Afterburners.Afterburners ...
    [01:37:39] [INFO] Started script Afterburners.Afterburners3.
    [01:37:39] [DEBUG] Instantiating script PlayRandomSound.VoicePlayer ...
    [01:37:39] [INFO] Started script PlayRandomSound.VoicePlayer.
    [01:37:39] [DEBUG] Instantiating script WeaponOnBack.WeaponOnBack ...
    [01:37:39] [INFO] Started script WeaponOnBack.WeaponOnBack.
    [01:37:39] [DEBUG] Instantiating script Afterburners.Afterburners ...
    [01:37:39] [INFO] Started script Afterburners.Afterburners4.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Controllers.SurvivorController ...
    [01:37:39] [INFO] Started script ZombiesMod.Controllers.SurvivorController.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Controllers.WorldController ...
    [01:37:39] [INFO] Started script ZombiesMod.Controllers.WorldController.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.ModController ...
    [01:37:39] [INFO] Started script ZombiesMod.ModController.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerGroupManager ...
    [01:37:39] [INFO] Started script ZombiesMod.PlayerManagement.PlayerGroupManager.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerInventory ...
    [01:37:39] [INFO] Started script ZombiesMod.PlayerManagement.PlayerInventory.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerMap ...
    [01:37:39] [INFO] Started script ZombiesMod.PlayerManagement.PlayerMap.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerStats ...
    [01:37:39] [INFO] Started script ZombiesMod.PlayerManagement.PlayerStats.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.PlayerManagement.PlayerVehicles ...
    [01:37:39] [INFO] Started script ZombiesMod.PlayerManagement.PlayerVehicles.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.AnimalSpawner ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.AnimalSpawner.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.Loot247 ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.Loot247.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.MapInteraction ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.MapInteraction.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.RecruitPeds ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.RecruitPeds.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.ScriptEventHandler ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.ScriptEventHandler.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.VehicleRepair ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.VehicleRepair.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Scripts.ZombieVehicleSpawner ...
    [01:37:39] [INFO] Started script ZombiesMod.Scripts.ZombieVehicleSpawner.
    [01:37:39] [DEBUG] Instantiating script ZombiesMod.Static.MenuConrtoller ...
    [01:37:39] [INFO] Started script ZombiesMod.Static.MenuConrtoller.



  • @ncooper Seems like the Map Editor mod might be simply outdated, but I'm not sure. There are some others errors for other mods I'm seeing there though that are caused because you are missing their config files.



  • @ncooper To follow up, you should just use menyoo instead. Its a better alternative and it still works.


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