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[Vehicle] [WIP] [Release] Lada Samara 1989



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  • Yeah ! Davaï davaï :grinning:



  • Thats the best Samara i've ever seen ingame (o.o) lol



  • With tuning parts like intercoolers, new racing seats and liveries support Samara ready for local circuit races or amateur rally cups and also for v 1.2 release. Further i'm want to make more racing parts like roll cages, steering wheels, seats, maybe racing liveries in old school soviet and modern russian styles.

    С новыми интеркулерами, спортивными сиденьями и поддержкой раскрасок восьмерка готова как к трековым гонкам, так и к любительским соревнованиям по ралли, ну и конечно к релизу версии 1.2. В дальнейшем я хочу продолжать именно гоночную тематику (каркасы, рули, сиденья и может гоночные покраски в советском или российском стиле)

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  • Такая мысля, можно лючок бензобака определить как заднюю правую дверь, например, чтобы он при ударах распахивался? И да, очень хотелось бы в будущем увидеть нативные европейские номера.



  • @Claude_Lib С лючком бензобака можно попробовать, мне такая мысль еще не приходила в голову :) А номера я буду делать тюнингом, как сделал советские. Все таки немного странно будет, если в трафике будут ездить машины с российскими номерами.



  • Дык не с российскими, а с европейскими, как у экспортных Лад. Вот грубый фотошоп: https://i.imgur.com/bGPysSy.png



  • Making real names to car and tuning parts.

    Делаю реальные названия для машины и деталей.

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  • So, after few years i decided to make some updates and release planned but unfinished features.
    By the way, for a almost 2 years i ride a 2010 Lada Samara, so i learned a lot new things about this cars, and see some mistakes and flaws in my model for GTA.

    First of all, make some optimization and missing LODs for car and tuning parts.

    L0:

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    L1:

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    L2:

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    Tunung parts on default GTA cars have only L0-L2 levels, so i think its unnecessary to make more LODs levels on my parts.

    Make new brake calipers from BeamNG Drive, they looks more detalized and also have less polygons.

    Before:

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    After:

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    Wheels camber angle now changes with installing suspension mods.

    Default suspension:

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    Level 2 suspension mod:

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    Level 4 suspension mod:

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    Default wheels was changed to more authentic steel wheels without hubcaps.

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    But i keep previous wheels with hubcaps as a alternate version of car or as a tuning part.

    Also i'm add audio system, because car doesn't have it before, but you was able to listen ingame radio and its looks unrealistic. But i make it as a tuning part, so it won't break default car authenticity.

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    Foglights was slightly changed and improved.
    I'm improve some materials and add more reralistic screws:

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    And now they turn on separately from headlights, with high beam:

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    And now i working on some new tuning parts and fix or improve some old tuning parts.



  • @Yarm1995 wow nice to see you coming back i love all your work ny friend i hope to see updates on your proyects : ))))



  • @pumaone Thank you!



  • After researching some new car features from DLCs i'm try to make animated fans for intercooler tuning part:

    For some reason they moving with different speed, but lets say, its a feature. In real life one fan may be controlled with ECU or directly from temperature sensor, and another can be switched manually.



  • that looks verry nice idee:100:


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