[Vehicle] [WIP] [Release] Lada Samara 1989
This post is deleted!
Yeah ! Davaï davaï
Thats the best Samara i've ever seen ingame (o.o) lol
With tuning parts like intercoolers, new racing seats and liveries support Samara ready for local circuit races or amateur rally cups and also for v 1.2 release. Further i'm want to make more racing parts like roll cages, steering wheels, seats, maybe racing liveries in old school soviet and modern russian styles.
С новыми интеркулерами, спортивными сиденьями и поддержкой раскрасок восьмерка готова как к трековым гонкам, так и к любительским соревнованиям по ралли, ну и конечно к релизу версии 1.2. В дальнейшем я хочу продолжать именно гоночную тематику (каркасы, рули, сиденья и может гоночные покраски в советском или российском стиле)
Такая мысля, можно лючок бензобака определить как заднюю правую дверь, например, чтобы он при ударах распахивался? И да, очень хотелось бы в будущем увидеть нативные европейские номера.
@Claude_Lib С лючком бензобака можно попробовать, мне такая мысль еще не приходила в голову А номера я буду делать тюнингом, как сделал советские. Все таки немного странно будет, если в трафике будут ездить машины с российскими номерами.
Дык не с российскими, а с европейскими, как у экспортных Лад. Вот грубый фотошоп: https://i.imgur.com/bGPysSy.png
Making real names to car and tuning parts.
Делаю реальные названия для машины и деталей.
So, after few years i decided to make some updates and release planned but unfinished features.
By the way, for a almost 2 years i ride a 2010 Lada Samara, so i learned a lot new things about this cars, and see some mistakes and flaws in my model for GTA.
First of all, make some optimization and missing LODs for car and tuning parts.
Tunung parts on default GTA cars have only L0-L2 levels, so i think its unnecessary to make more LODs levels on my parts.
Make new brake calipers from BeamNG Drive, they looks more detalized and also have less polygons.
Wheels camber angle now changes with installing suspension mods.
Level 2 suspension mod:
Level 4 suspension mod:
Default wheels was changed to more authentic steel wheels without hubcaps.
But i keep previous wheels with hubcaps as a alternate version of car or as a tuning part.
Also i'm add audio system, because car doesn't have it before, but you was able to listen ingame radio and its looks unrealistic. But i make it as a tuning part, so it won't break default car authenticity.
Foglights was slightly changed and improved.
I'm improve some materials and add more reralistic screws:
And now they turn on separately from headlights, with high beam:
And now i working on some new tuning parts and fix or improve some old tuning parts.
@Yarm1995 wow nice to see you coming back i love all your work ny friend i hope to see updates on your proyects : ))))
@pumaone Thank you!
After researching some new car features from DLCs i'm try to make animated fans for intercooler tuning part:
For some reason they moving with different speed, but lets say, its a feature. In real life one fan may be controlled with ECU or directly from temperature sensor, and another can be switched manually.
that looks verry nice idee
After some researches of handling file, i could turn off ABS system, because real car doesn't have it.
Now, when you press brake button on keyboard, brakes applies harshly and wheels are locked, so you can't steer while braking, and car can start skidding, like in real life. But you can simulate ABS work manually, by frequently pressing brake button.
And its even more realistic with controller, when you can smoothly regulate braking force with analog triggers.
But honestly, it can be hardcore and unpleasant for relaxing drive, so i make alternative handling version with working ABS.
Also i keep working on improving old and adding new tuning parts.
I completely redone exhausts, because i noticed, that old ones fitted bad to tuning bumpers, and honestly they looks ugly.
Before default and tuning exhausts was placed too deep, when you install alternative bumpers:
Now i make 3 new types of exhausts, that fit good to all bumpers.
Simple exhaust tip, installed on stock muffler:
Custom straight-pipe exhaust:
Bigger race straight-pipe exhaust:
But because default and tuning bumpers have different sizes and mufflers should have different offset, i had to make separated exhausts for stock and tuning bumpers. So now there is 3 muffler types, shown above, for default bumper and rear splitter tuning part, and absolutely identical 3 mufflers for tuning bumpers, they just have different offset. Also they can be used with default bumper, if you want longer exhaust tips:
Slightly rework a spoilers.
Now all spoilers have version with primary and secondary color:
Also I'm add new section spoiler, made from two other spoilers:
Rework "Samara Top" bumper, change fog lights to more appropriate to real ones (fog lights material and textures are unfinished, so most likely they will be looks different), and made new textured plastic material:
Also add vintage Soviet style roof rack, it have 2 versions, empty and with luggage:
Another roof racks with bikes will be reworked too, because i don't like, how they looks now.
And just for fun try to make Russian-styled Initial D livery "Творог домашний" (homemade cottage cheese)
@Yarm1995 so far so good my friend i still have the first version and it still good so many impruments lol keep the good work byddy hope you will figure it out all the deatails on GTA 5 there is alot 2 discoverer lol love you work my friend : ))
Pretty much all of my cars don't have abs, for obvious reason. I tweak the force so they don't lock up in a straight line.
@GreenAid You mean reduce fBrakeForce parameter?
For example, with a MinTraction of 0.7, I use brake force of 0.17-18.