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[Solved] zmodeler 3 help



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    Unknown object name "torus". Using random ID: it might not work correctly in game script.
    Unknown object name "bumper". Using random ID: it might not work correctly in game script.
    Unknown object name "bumper_L0". Using random ID: it might not work correctly in game script.
    Unknown object name "bumper_L1". Using random ID: it might not work correctly in game script.
    Unknown object name "bumper_L2". Using random ID: it might not work correctly in game script.
    Unknown object name "rubber". Using random ID: it might not work correctly in game script.
    Unknown object name "biker". Using random ID: it might not work correctly in game script.
    Unknown object name "bodyshell_1". Using random ID: it might not work correctly in game script.
    Unknown object name "bodyshell_2". Using random ID: it might not work correctly in game script.
    Unknown object name "douxi". Using random ID: it might not work correctly in game script.
    Unknown object name "lampe". Using random ID: it might not work correctly in game script.
    Unknown object name "back". Using random ID: it might not work correctly in game script.
    Unknown object name "und". Using random ID: it might not work correctly in game script.
    Unknown object name "number". Using random ID: it might not work correctly in game script.
    Unknown object name "interior". Using random ID: it might not work correctly in game script.
    Unknown object name "chrom_st". Using random ID: it might not work correctly in game script.
    Unknown object name "door_d". Using random ID: it might not work correctly in game script.
    Unknown object name "door_p". Using random ID: it might not work correctly in game script.
    Unknown object name "plate". Using random ID: it might not work correctly in game script.
    Unknown object name "coution". Using random ID: it might not work correctly in game script.
    Unknown object name "hot_line". Using random ID: it might not work correctly in game script.
    Unknown object name "matricule". Using random ID: it might not work correctly in game script.
    Exported all lods. Hierarchy elements: 45. Collision elements: 9. Materials used: 16. Embedded textures: 0.



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