[VEHICLE][WIP]Liaoning CV-16 (Chinese Navay Aircraft Carrier) [Drivable]
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@FoxtrotDelta 话说我找到一堆船的模型= =有兴趣的話看下?
http://www.cgmodel.cn/forum.php?mod=viewthread&tid=243538&highlight=ս��
Yamato Class:
http://www.cgmodel.cn/forum.php?mod=viewthread&tid=13508&extra=&highlight=ս��&page=1
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@Elope 我cao! 太棒了呀!。 一会儿转他们。第一个是航母。太棒了兄弟Elope.
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@Elope 但是还得,帮我下载他们。因为我QQ里没有纷了。不要花钱。如果能下免费就行。如果花钱也不要花20人民币多。
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@FoxtrotDelta Hey
Which values you changed that your ship is working (swimming) correctly?
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@KAFAROS Vehicle MASS, buoyancy Force. Tital waves magnitude. suspension. thrust. initial drive velocity. its still not final. i am tweaking it. if i get it working right . i shall upate here on my page. will take some time though. have patience.
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@Reyser @Oskar @ChOcOsKiZo @nathanjamesddg151 @Elope @ImNotMentaL @KAFAROS please have a look at the video i just updated at the begging of this thread/Page. a youtube video. that will show you, my handling/collisions Problems and player slipping. aircraft falling off thing!. i think i will improve it with time. i am in no hurry. This project needs time. and i know its speed moving speed is too much right now. i shall fix that and some texture issues in comming days. let me know, how you find the video. and leave suggestions please , so that i can improve the mod. Note This is an Early Beta version
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@SkylineGTRFreak @CANAL-EMBRAER-GTA please have a look at the video. and leave guidance. and your thoughts please.
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@FoxtrotDelta Most noticeable bug: Peds/vehicles "flying" above ground textures, but I suppose this will be fixed by you soon, so isn't a problem.
Other bug: Why ped fall to the ground 3 times in the middle of the video? Maybe something to fix with collisions? Idk.
Anyway, to be a beta seems to be great. Is now drivable as I can see?
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You could try to adjust the fPercentSubmerged value a little bit.
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@Oskar yes i did. i have set it to 25 right now. i can reduce more.
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@Reyser Yes collisions are raised a bit above the actual deck. this shall be solved in 5 minutes no biggy. as for ped/player falling down and slipping well that's thanks to the tital waves and moving/swaying carrier with the waves of the sea. and a few collisions are raised may be thats why. its very early Beta stage so it has quiet a few bugs. i want suggestions on how to improve it. or make it realistic. any useful input shall be much appriciated
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@FoxtrotDelta you did a great job
I love the part when your character keeps falling under the plane ^_^
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@ChOcOsKiZo lol hahah
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@FoxtrotDelta Definitely what @Oskar said, percent submerged and mass. How well does she turn? And lower that top speed.
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@nathanjamesddg151 yes top speed . and acceleration has to go much down. 90% if i am right. i have increased mass now. its much more stable as compared to this video haha. improving step by step. she turns fine forwards. backwards does not so well needs improvment in handling. im on it.
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@FoxtrotDelta Still working on the Nathan James's handling. Hoping @Elope could help with it. It's a headache to say the least. Are you using the Tug's audio hash? And you should try moving that engine dummy to the bridge for louder engine noises. It hasn't been tested, and I forgot who suggested it. @Oskar ? @Elope? @SkylineGTRFreak ?
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I suggested it but it's just a guess. But if the sound comes from the engine dummy then it should help.
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@Oskar Well it hasn't been tried yet. Is the engine dummy invisible?
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@FoxtrotDelta more of an FYI, but you're landing planes in the wrong direction in the video constantly. Though I'm sure you know that already.
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Dummies are never visible
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@nathanjamesddg151 move Engine dummy for noise noted.
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@Oskar Let me reprharse... can we make it invisible?
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@nathanjamesddg151 i flew and landed in the same direction. haha my primary focus was testing collissions and i was excited because before when ever i tried to land. the carrier would flip or submerge that was the Mass issue.
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@nathanjamesddg151 Make what invisible?
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@Oskar meh. we could always put it into the control console or behind the wall on the bridge. So forget it.
