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[Vehicle][Released] Nae A-12 São paulo [ Map/Drivable]



  • I'm working on this ship months . I'm having trouble him moves at sea [COL] is sure most have many things ahead to finish.

    if someone help me will be great help is welcome !!! =D

    lock video !!!

    @FoxtrotDelta : Liaoning Aircraft Carrier CV-16
    @SkylineGTRFreak : USS Nathan James DDG-151
    if you want to help me I'm here!

    alt text

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    This is just the beginning !! ;)



  • @CANAL-EMBRAER-GTA sure thing!. what do you need help with? i am working on my own about collision and sinking problem. but its getting better., :)



  • @nathanjamesddg151 @SkylineGTRFreak @FoxtrotDelta I have to study this handling . I'm trying to find an answer in the vehicle. THIS IS A BAG! :P annoying thing (my god of the sky)



  • <Item type="CHandlingData">
    <handlingName>Liaoning</handlingName>
    <fMass value="150000.000000" />
    <fInitialDragCoeff value="1.000000" />
    <fPercentSubmerged value="25.000000" />
    <vecCentreOfMassOffset x="0.000000" y="-0.000000" z="-0.000000" />
    <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
    <fDriveBiasFront value="0.000000" />
    <nInitialDriveGears value="1" />
    <fInitialDriveForce value="40.500000" />
    <fDriveInertia value="1.500000" />
    <fClutchChangeRateScaleUpShift value="1.300000" />
    <fClutchChangeRateScaleDownShift value="1.300000" />
    <fInitialDriveMaxFlatVel value="25.000000" />
    <fBrakeForce value="0.400000" />
    <fBrakeBiasFront value="0.600000" />
    <fHandBrakeForce value="0.700000" />
    <fSteeringLock value="35.000000" />
    <fTractionCurveMax value="0.000000" />
    <fTractionCurveMin value="0.000000" />
    <fTractionCurveLateral value="1.000000" />
    <fTractionSpringDeltaMax value="0.100000" />
    <fLowSpeedTractionLossMult value="0.000000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.950000" />
    <fTractionLossMult value="0.000000" />
    <fSuspensionForce value="0.000000" />
    <fSuspensionCompDamp value="0.000000" />
    <fSuspensionReboundDamp value="0.000000" />
    <fSuspensionUpperLimit value="0.100000" />
    <fSuspensionLowerLimit value="0.100000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.000000" />
    <fAntiRollBarForce value="0.000000" />
    <fAntiRollBarBiasFront value="0.000000" />
    <fRollCentreHeightFront value="0.000000" />
    <fRollCentreHeightRear value="0.000000" />
    <fCollisionDamageMult value="1.000000" />
    <fWeaponDamageMult value="1.000000" />
    <fDeformationDamageMult value="1.500000" />
    <fEngineDamageMult value="1.500000" />
    <fPetrolTankVolume value="2.000000" />
    <fOilVolume value="3.000000" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.000000" />
    <nMonetaryValue value="40000" />
    <strModelFlags>8000000</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>20</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CBoatHandlingData">
    <fBoxFrontMult value="0.800000" />
    <fBoxRearMult value="0.800000" />
    <fBoxSideMult value="0.700000" />
    <fSampleTop value="0.100000" />
    <fSampleBottom value="0.500000" />
    <fAquaplaneForce value="9.500000" />
    <fAquaplanePushWaterMult value="10.600000" />
    <fAquaplanePushWaterCap value="3.500000" />
    <fAquaplanePushWaterApply value="0.001250" />
    <fRudderForce value="1.500000" />
    <fRudderOffsetSubmerge value="-0.300000" />
    <fRudderOffsetForce value="0.000000" />
    <fRudderOffsetForceZMult value="0.800000" />
    <fWaveAudioMult value="4.000000" />
    <vecMoveResistance x="13.000000" y="480.000000" z="100.000000" />
    <vecTurnResistance x="1.850000" y="1.100000" z="0.040000" />
    <fLook_L_R_CamHeight value="4.000000" />
    <fDragCoefficient value="11.000000" />
    <fKeelSphereSize value="0.000000" />
    <fPropRadius value="0.200000" />
    <fLowLodAngOffset value="0.016630" />
    <fLowLodDraughtOffset value="0.300003" />
    <fImpellerOffset value="0.600000" />
    <fImpellerForceMult value="0.000000" />
    <fDinghySphereBuoyConst value="0.000000" />
    <fProwRaiseMult value="0.200000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>

    @CANAL-EMBRAER-GTA there you go.


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