Log in to reply

Need help with a better money system for gang war

  • My gang war mod has a money system where:
    -Player and enemy will invest money in advance, and enemy's investment will be slightly affected by the player's.
    -Player's investment should be higher than the minimum money of the selected gang (set in the .ini)
    -Calling soldiers cost money, and killing earns money. This applies to both player and enemy.
    -When one team is out of money, that team loses.

    But it turned out to be not exactly what i expected. There are problems like:
    -Crazy enemy investment(extreme low or high)
    -Winner doesn't actually win money from losers but from kill counts.
    -Hard to figure out a system to make enemy's investment be affected by player's but also fair & realistic at the same time.

    I'm looking for an intact money system to improve my mod, anyone can help? Thanks in advance.

Log in to reply

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.