[Tutorial] about how to make "Car Windows Crash"
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hello guys
as been said above this topic for new moders who just starting doing mods for GTA V and they do nice job but they release car with no windows crash so here is a few steps to follow for making crash windows let get startedfirst hide every collision parts
now go to to hierachy and start checking every window collision starting with windscreen front and back then doors windows and some vehicles have extra windows as misc part make sure to check them all
now turn off L0 in structure and start selecting the collision parts
and go to properties then user-definition option and add "Crash"that's it now same thing on glass material
just export your model.yft first then model_hi.yft second
enjoy if you need other help just ask
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Thank you.
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@FoxtrotDelta you're welcome bro
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@Faysal Did you know something about windows tint ? On my reventon when I tint windows, with all **% of tint, all become dark
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@Game68240 i sent you the explication on facebook
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@TobsiCred with pleasure
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@Faysal could you, do a tutorial on dirt mapping? or burn map?
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@FoxtrotDelta ok i will make one with photos like that will be easier to follow
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@Faysal that would be Much Better thank you. i is clear the one you said. just the channel#1 part i didnt understand.
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@FoxtrotDelta ok wait until i make photos tutorial
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@Faysal No problem. i am in no Hurry
Jazak Allah Khair.
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Got a question. How do you make the correct bullet-holes effect? I know that there are two materials for glass and they both have to be incorporated into the actual glass geometry. They are named the same. I know that one has to be on the outside and the other on the inner glass.
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@J9090 the correct bullet holes are somehow attached with collisions this method the easy one and works both for inner and outer glass material i think the different size of bullet-holes change by correct size and scale between the collision and the glass so the window should be between the collison surfaces with no much space that gives beter crash effects
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@Faysal
Could you please post it here? I only know that's related to painting some channel.
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I have a question for ya. Is there a way to make the normal in game cars windows NOT crash? Or specifically is there a way to make the windshield much stronger so that it doesn't explode at the smallest fender benders? I hope you can help. Thanks.
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@Frazzlee I am not trying to hijack threads or get off topic, please do not label me as doing so. I am doing like we are suppose to do and see if the question I have has already been discussed through google or through the forums before I start a new topic. I have found a few forum threads that are slightly on the same topic and I am hoping someone proficient in the car windows category could help. If my question wasn't answered I wouldn't persist and would most likely start my own topic at that point. Sorry if this has offended you or anyone else. I am only trying to figure out this little issue I am having and looking for some constructive help within the car window category. Thank you guys. I humbly bow out now unless someone is interested in helping me.
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@Spitfire7 remove the world Crash frome glass material makes windows un-crashed
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@Faysal Wow, that is amazing and I am super excited to do this. What file do I find "glass material" so that I can remove the word crash? Is this in the handling file, vehicle, file, or somewhere else?
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@Spitfire7 in Zmodeler3 material browser > glass shader > usser difinition
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@Faysal said in [Tutorial] about how to make "Car Windows Crash":
@Spitfire7 in Zmodeler3 material browser > glass shader > usser difinition
Ah, okay. Any way to do this in the handling, vehicle, or some other file?
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@Spitfire7 maybe something in carvariation meta or carclos meta
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@Faysal said in [Tutorial] about how to make "Car Windows Crash":
@Spitfire7 maybe something in carvariation meta or carclos meta
Okay, I will have a look. So what is the file you are modifying in Zmod. I think if this file was able to open in notepad or some way to see it clearly I think that would be it for sure right?