[README] Frequently Asked Questions: General Modding
The following are some of the frequently asked questions we face in Grand Theft Auto V modding. Feel free to create your own topic if your question is not addressed and the community will try their best to help.
Will I get banned for using mods in Story mode?
No. Remember to use the "mods" folder feature of OpenIV or one of the many mod managers and launchers available on the site.
Will my game files get corrupted? Will my game crash?
It is possible, either as a result of an incompatible mod or an improper installation. Always make sure to follow the mod's ReadMe/installation instructions, and be sure to keep backups of any files you're replacing or use OpenIV's "mods" folder feature to avoid overwriting original game files. If you're still facing issues with crashes, please post a question in the Mod Installation Help & Troubleshooting category to get help from the community.
What is OpenIV?
OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V. It's one of the most essential tools for GTA V modding, and is used during the installation of almost all types of mods. It can also serve as an automatic installation tool for certain mods that are distributed in OIV format.
What is the use of the OpenIV "mods" folder?
All the .rpf files you've edited should go into the "mods" folder managed by OpenIV to avoid replacing original game files and having RGSC/Steam download updates to replace the modded files.
What is Script Hook V?
- Copy ScriptHookV.dll and dinput8.dll from the downloaded file to the game's main folder, where GTA5.exe is located.
I downloaded a script mod in ASI format. Where should I put it?
In the game's main folder, where GTA5.exe is located.
What is Community Script Hook V .NET?
Community Script Hook V .NET is a plugin built off Script Hook V, which allows scripts written in .NET languages (C# and Visual Basic) to be loaded in-game. These scripts are typically downloaded in .dll, .cs and .vb formats.
- Install both the Microsoft .NET Framework 4.5.2 (no need to do this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64).
- Download and install the latest Script Hook V.
- Download Community Script Hook V .NET and copy the ASI file into your game directory (The DLL and XML files are for developers only).
I downloaded a mod in .DLL format. Where should it go?
Put it inside the "scripts" folder in the root GTA V directory. If there's no such folder, create a new folder and name it.
What is a Lua script?
Similar to Script Hook V .NET, other plugins on the Script Hook functionality allow you to load .lua scripts (written in the Lua language) in-game. These files are downloaded in .lua format and should be placed in the "scripts" folder during installation.
What is NativeUI?
It's a Script Hook V .Net based library for easy and fast Rockstar-like menus.
What is a Trainer/Mod menu?
Trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating.
Abilities of Trainers: Unlimited health, ammo, spawn cars, peds, changing time and weather etc.
What is the difference between Add-On and Replace mods?
An Add-On is a standalone .rpf file that allows you to add something to the game. Add-Ons are typically vehicles, weapons or peds and you can install these mods without replacing original game files. You typically need a mod menu or trainer to spawn these kinds of mods in-game.
Replace mods, on the other hand, will replace something that already appears in the game - for example, a vehicle that replaces the Jester or a new assault rifle that replaces the AK-47. These mods will make the original game versions unavailable, and typically spawn in-game automatically just like their original version did.
My question isn't answered here?!?
Please create a topic and ask your question in the Modding Discussion category and it will be addressed soon.
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