[Vehicle][WIP 80%] US Army Humvee Multiple Variants 4K UHQ
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@nathanjamesddg151 not yet. But there is a tutorial
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@nathanjamesddg151 Yes, is possible to use an Add-on vehicle as replacer without the need to replace any original vehicle, and with all tuning parts of Add-On and all working fine.
Paths where are the files needed to edit for this purpose:
- To change spawn vehicles: /mods/update.rpf/x64/levels/gta5/popgroups.ymt.
- To change response vehicles: /mods/update.rpf/common/data/dispatch.meta.
Also, editing these files you can despawn original vehicles and spawn only the desired ones, or spawn more amount of vehicles than the original amount. As example, if for VEH_RICH section there are 5 vehicles designed, you can add more, remove some, modify, etc.
Edit @FoxtrotDelta Thanks for tagging.
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@Reyser yea I know my people around here, and as soon as @nathanjamesddg151. Asked this question if it was possible, immediately your name came to my mind, as I know your tutorial and your expertise in this section
I'm glad I could count on you.
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@FoxtrotDelta Np
I've just arrived at home and saw the notification, so I answered
Anyway I'm not an expert of Add-Ons, there're a lot of things I don't know how they work, but anyway I'll try to solve your doubts guys
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@nathanjamesddg151 This is what im talking about. armor is outside of the main body. seems weird to me. but may be thats how it is in real life after adding armor on.
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@nathanjamesddg151
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A gap between the main body and armor kit.
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@nathanjamesddg151 Never mind it's Normal. Roof was missing as i was using the old model's roof. no woories. looks exactly like the one in below Video. except for the Color for now.
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@FoxtrotDelta most HMMWV armor protrudes from the vehicle. I think some kits are bolt on kits.
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@nathanjamesddg151 yep didn't know that part. before.
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@FoxtrotDelta it's why the doors and roof are thicker.
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@FoxtrotDelta Is there an armored hood?
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@nathanjamesddg151 i'll check. not sure.
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@nathanjamesddg151 Nope, the Hood is the same. no armor.
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@FoxtrotDelta okay. just thought i'd check.
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@FoxtrotDelta by my count, once you finish this first pack, you'll have crossed at least 8 of the HMMWV's off your list.
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@FoxtrotDelta will you be making this flat version?
vid
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@AuthorSaulAlan haha. i hope the parachutes open in the game
yes indeed.
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@FoxtrotDelta haha, you know I think gtas the first game to have decently interesting hummers put in it since mercenaries 2, and they were fake ones
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@FoxtrotDelta More IEDs!!! Can't wait to get an engine in there,
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@nathanjamesddg151 engine is already inside it
will give you an updated beta version for testing soon. window tint transparent Black yea? multi livery is Hard to do while keeping the details. lower textures to HD from 4k UHD? and put 2 liveries in there?
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@nathanjamesddg151 p.s there is no moving suspension for now. will add later (soon)
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@FoxtrotDelta That works. I'd rather have multi-livery than 4k. Then again, with my settings, it'll look good no matter what. Plus, we can always include the option via a separate texture file.
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@nathanjamesddg151 yes that texture fire would have to be 8k resolution. combining all those individual textures into 1 file. and we would need 2 of those Humvee_sign_1 and Humvee_sign_2 .
i'll try and make that work somehow.the most slowest mod i ever made
(still in the making) but i really want to finish it ASAP. bugging me !.
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@FoxtrotDelta Yeah... I can't wait to try it out. Also, the HMMWV still seems a little big.
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@nathanjamesddg151 ofcourse it does that's beta 1. and about the scratches, i'll look for a vehicle with good scratches texture on glass . there was a vehicle i saw , from skyline i forgot anyways i'll have a look later. and oh yea the dirt will come on wheels, body and glass after iv done dirt mapping on it. that and burn maps are for the last step multilivery option too. for the last stage. cuz it doesn't take long.