How to create car wipers on gta5 vehicle
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@Faysal the latest version is 3.1.3 why don't you try update your zmodeler 3??
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@ImNotMentaL @Faysal 3.1.3 has lights !! a new feature. its cool!
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@Yoha Good Tutorial Thanks but one Problem. I have bring one Time the Wiper to work. But when i import new Parts on Zmod or merge parts from a other Zmodfile than the export becom this Error:
Unknown object name "door_hatch_l". Using random ID: it might not work correctly in game script. Unknown object name "door_hatch_r". Using random ID: it might not work correctly in game script.
Exported all lods......I have saved the working Car before i import the new Parts and the last Way before i export the Car is, that i import the working Car and move all the edit and new Parts to the working Car. What is wrong or why come the Error after import from Stuff? I have update my Zmod, use the last Script and have at no other Mods at the Game. I hope you have a Idea or Answer for this Problem.
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@FoxtrotDelta what lights?
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@ImNotMentaL you can give lights effects, to polygons now. like the lights on the runway, and lights on top of sign boards/ billboards. previously we only had headlights, brake lights, extra lights. Now we have huge variety
it is a [Work in Progress] as said on the zmodeler fourms , for example look at the images below:
Zmodeler 3 forum topic link:
http://forum.zmodeler2.com/viewtopic.php?f=31&t=8911&sid=b452d8bc7f6a87d1a11409fdd6723723
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@FoxtrotDelta said in How to create car wipers on gta5 vehicle:
@ImNotMentaL you can give lights effects, to polygons now. like the lights on the runway, and lights on top of sign boards/ billboards. previously we only had headlights, brake lights, extra lights. Now we have huge variety
it is a [Work in Progress] as said on the zmodeler fourms , for example look at the images below:
Zmodeler 3 forum topic link:
http://forum.zmodeler2.com/viewtopic.php?f=31&t=8911&sid=b452d8bc7f6a87d1a11409fdd6723723omg this is so great!!
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@ImNotMentaL skylineGTRFREAk told me. but it , does cause performance issues some times if, you use too many lights. Skyline is testing this feature on his destroyer. i tested it too.
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@Faysal One more thing is the car has to has 2 door hatch, it won't work if there is only one door hatch.
If you only have door_hatch_l, if maybe not work.Well, this point I think I need add it on my main content in first floor.
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@FoxtrotDelta Holly~~ OMG! this is amazing!
Can wait to research this new feature.~~~~XD
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@Faysal
Well, let's check it step by step.
You can do it like this:First, forget about the right angle and position.
Most important thing is make the wiper move (rorate in our case).You can drag my wipers of satria to your car, I've share the file.
make sure they are under the chassis, and there are no more door_hatch_l or door_hatch_r in it except mine.then export your car.
make sure the script in the right folder, gtav/scripts.
and it shold work.
I helped a guy who has same problem as yours.
And I told him update the script hook v.net, after he tried 2 or 3 hours.He updated it, and the wipers worked finally!
And about this persion, I'm talking about the Aige, who just publish his car with wipers yersterday.
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@solo
Is it because there's more than one door_hatch_l or door_hatch_r in the list of your car already?Since you made it work once, so I guess you know how to set the dummy and collision files.
Means you have some experience already, this is good.So can you upload some screenshots of your car in ZM3, and the elements list of your car in right panel.
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@Yoha the script working fine with ROBIN car, all script hoock on last versions i try the method you say with your included wiper hope it works thanks you so much for your support i send you message later when i do it
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@Yoha I hope you understand me right. My Problem are not to create the Wiper my Problem are the export after import or merge from other Parts. After this imports Zmod not knowing the door_hatch and bring the Error. I must first import and merge the Files, after this import the working Car (with wiper) move the import and merged Parts to the working imported Car end Export all now. Than it is working. But without the Import of the working Car, when i move the new Parts to the Car what i saved as Zmodfile it will not work. I hope you know what i mean. Here the Pic of the Hirarchie.
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@solo I see, wow, that's strange.
I didn't know this will happen.
Em, I will try your steps to check the problem when I have free time today.
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@solo i believe your problem is because your Zmodeler needs an update
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@ImNotMentaL what relation with the method and the Zmodeler3 version ?
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@ImNotMentaL I let make update each every start. i think thats not the Problem. I mean its work only this one Problem.
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Zm3 is ok, there's np with ZM3.
Just watch the video careful and make sure every steps and scripts are right, then you will be success.
It will only need 10 mins to finish wipers on one car, after you know how to do it.
And you will say: wow, it is so simple!About solo's question, I will test it later.
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@Yoha i sent you message about something new pleas take a look
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@solo Hi, I've tried to merge new thing to the car, after I finished the wipers.
And export the model to the game.
The wipers still work.You can check below 2 images:
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@Yoha jea the problem is not that the wiper not work - they are working. the first export is ok and work but all other export after this (and only when i import/ merge a part) work not. than zmod say he dont know door_hatch. i import the working car move the wiper its work after expert. and what i must tell you what i forget is with import new parts i mean file like .obj or .3ds.
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@solo I see, I will try to import obj or 3ds then.
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@Yoha thx. when you have no Problems than iam very confused
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@solo Well, it seems in my side is ok.
I've imported one tank in 3ds format, and took it's gun to attached to the bodyshell.
Also imported another car in obj format, and took the mirror from it. Same, attached the mirror to bodyshell.
In the game, everything looks fine.
There's no wrong message about door hatch.