Mod menu that can spawn add-on vehicles
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I have add-on vehicles that are working. Does anyone know a good menu that detects and lists all the add-on vehicles so that you can spawn them in easily? Menyoo was a great option for this but for some reason it's not working, it could be the update who knows. Thanks
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@Rjvisser01 I've been using what you've linked and gotto tell you that it crashes very often. Not a good way in my point of view, but if it weren't for crashes of it, I'd recommend it with no doubt.
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@Rjvisser01 Hello. What do you mean save the vehicles? Just add them to my favorite vehicles list? I have been doing that as it's my only option to accomplish this since Menyoo is not doing it for me like it use to - probably because of the GTA 5 update.
Thanks
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Script Hook
[00:03:07] [DEBUG] Created script domain 'ScriptDomain_82379CEE'.
[00:03:07] [DEBUG] Loading scripts from 'E:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_82379CEE' ...
[00:03:08] [DEBUG] Successfully compiled 'Bomb.cs'.
[00:03:08] [DEBUG] Found 0 script(s) in 'Bomb.cs'.
[00:03:08] [ERROR] Failed to compile 'CarpetBomb.cs' with 2 error(s):
at line 12: The type or namespace name 'Timer' could not be found (are you missing a using directive or an assembly reference?)
at line 15: The type or namespace name 'Bomb' could not be found (are you missing a using directive or an assembly reference?)
[00:03:08] [DEBUG] Successfully compiled 'ControlMonitor.cs'.
[00:03:08] [DEBUG] Found 1 script(s) in 'ControlMonitor.cs'.
[00:03:08] [ERROR] Failed to compile 'F22Helper.cs' with 2 error(s):
at line 11: The type or namespace name 'F22Raptor' could not be found (are you missing a using directive or an assembly reference?)
at line 12: The type or namespace name 'CarpetBomb' could not be found (are you missing a using directive or an assembly reference?)
[00:03:08] [ERROR] Failed to compile 'F22Raptor.cs' with 7 error(s):
at line 35: The name 'ControlMonitor' does not exist in the current context
at line 36: The name 'ControlMonitor' does not exist in the current context
at line 58: The name 'ControlMonitor' does not exist in the current context
at line 59: The name 'ControlMonitor' does not exist in the current context
at line 70: The name 'Scripts' does not exist in the current context
at line 131: The name 'Scripts' does not exist in the current context
at line 133: 'GTA.Game.DisableControl(int, GTA.Control)' is obsolete: 'The Game.DisableControl is obsolete, use Game.DisableControlThisFrame instead.'
[00:03:09] [DEBUG] Successfully compiled 'Scripts.cs'.
[00:03:09] [DEBUG] Found 0 script(s) in 'Scripts.cs'.
[00:03:09] [DEBUG] Successfully compiled 'Timer.cs'.
[00:03:09] [DEBUG] Found 0 script(s) in 'Timer.cs'.
[00:03:09] [DEBUG] Successfully compiled 'Utils.cs'.
[00:03:09] [DEBUG] Found 0 script(s) in 'Utils.cs'.
[00:03:09] [DEBUG] Successfully compiled 'AssemblyInfo.cs'.
[00:03:09] [DEBUG] Found 0 script(s) in 'AssemblyInfo.cs'.
[00:03:09] [DEBUG] Found 1 script(s) in 'BurnoutWheelie.dll'.
[00:03:09] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[00:03:09] [DEBUG] Found 1 script(s) in 'ControlHeistVehicleSolo.dll'.
[00:03:09] [DEBUG] Found 2 script(s) in 'GTACoOp.dll'.
[00:03:09] [DEBUG] Found 0 script(s) in 'GTAServer.dll'.
[00:03:09] [DEBUG] Found 2 script(s) in 'GTAV_F22Helper.dll'.
[00:03:09] [DEBUG] Found 1 script(s) in 'INMNativeUI.dll'.
[00:03:09] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'.
[00:03:10] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
[00:03:10] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'.
[00:03:10] [DEBUG] Found 2 script(s) in 'TinyMP.dll'.
[00:03:10] [DEBUG] Found 4 script(s) in 'V-MP-Client.dll'.
[00:03:10] [DEBUG] Starting 14 script(s) ...
[00:03:10] [DEBUG] Instantiating script 'GTAV_F22Helper.ControlMonitor' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'GTAV_F22Helper.ControlMonitor'.
[00:03:10] [DEBUG] Instantiating script 'Wheelies' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'Wheelies'.
[00:03:10] [DEBUG] Instantiating script 'ControlHeistVehiclesSolo.ControlHeistVehiclesSolo' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'ControlHeistVehiclesSolo.ControlHeistVehiclesSolo'.
[00:03:10] [DEBUG] Instantiating script 'GTACoOp.Main' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [ERROR] Failed to instantiate script 'GTACoOp.Main' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at GTACoOp.Main..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:03:10] [DEBUG] Instantiating script 'GTACoOp.PedThread' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'GTACoOp.PedThread'.
[00:03:10] [DEBUG] Instantiating script 'GTAV_F22Helper.ControlMonitor' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'GTAV_F22Helper.ControlMonitor'.
[00:03:10] [DEBUG] Instantiating script 'GTAV_F22Helper.F22Helper' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'GTAV_F22Helper.F22Helper'.
[00:03:10] [DEBUG] Instantiating script 'INMNativeUI.BigMessageThread' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'INMNativeUI.BigMessageThread'.
[00:03:10] [DEBUG] Instantiating script 'GTACoOp.Main' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [ERROR] Failed to instantiate script 'GTACoOp.Main' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at GTACoOp.Main..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:03:10] [DEBUG] Instantiating script 'GTACoOp.PedThread' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script 'GTACoOp.PedThread'.
[00:03:10] [DEBUG] Instantiating script 'Main' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [ERROR] Failed to instantiate script 'Main' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at Main..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:03:10] [DEBUG] Instantiating script 'V_MP_Client.Visuals.Menu' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [ERROR] Failed to instantiate script 'V_MP_Client.Visuals.Menu' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at V_MP_Client.Visuals.Menu..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:03:10] [DEBUG] Instantiating script 'V_MP_Client.Streamed.Customizer' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [ERROR] Failed to instantiate script 'V_MP_Client.Streamed.Customizer' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at V_MP_Client.Streamed.Customizer..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:03:10] [DEBUG] Instantiating script '.' in script domain 'ScriptDomain_82379CEE' ...
[00:03:10] [DEBUG] Started script '.'.
[00:03:10] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'Main' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at Main..cctor()
--- End of inner exception stack trace ---
at ..(Object , EventArgs )
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()menyoo
Menyoo 0.999875b
Log file created 31/12/2016FO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\needle_orange.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\night_needle_orange.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\needle_red.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\night_needle_red.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_cyan2.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_green2.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_yellow2.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_orange2.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_purple2.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_pink2.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_cyan.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_green.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_yellow.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_orange.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_purple.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_pink.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_face.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_handh.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_handm.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_face.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_handh.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_handm.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\teleportToWaypointBoxKeyboard.png
INFO: [0:3:2] [DX-HOOK] Loading texture: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\menyooStuff\Graphics\teleportToWaypointBoxGamepad.png
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Mayo should detect and show add-on vehicles again.