A Few Questions on GTA V Modding
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Hi there,
This is my first time posing in the GTA 5 Mods Forums so bare with me. I have a few questions in regards to the video game Grand Theft Auto V.-
How do i convert ped models from GTA IV to GTA V?
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How do i create peds for GTA V from models downloaded from sites like TF3DM website or from other games like Garry's Mod?
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Can i use a 3D programe like Autodesk Maya to edit GTA IV/GTA V models or do i have to use Modeller?
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What does the error "GTA 5 'Break point A breakpoint has been reached"? This error happens at random points in game and sometiomes when changing cloths or modding cars. My game is updated to the latest version as of update 944 Import/Export . My game wored fine on 877 but not on this 977 update.
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I have a problem with runing ENB and Reshade together, the game will crash at the text loading screen. I tryied editing the enblocal.ini and the Reshade profiles.ini files by changing the ENB and Reshade proxy dlls but no luck.
My game worked fine on the previous patch (877) but not on update 977. i am using the latest ENB files (V0.275) and the Reshade preset that came wit the mod NaturalVision ✪ Photorealistic GTA V 2.0.
Any ideas?
Cheers
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@NeonTube100 said in A Few Questions on GTA V Modding:
Can i use a 3D programe like Autodesk Maya to edit GTA IV/GTA V models or do i have to use Modeller?
I believe others know about some good tutorials for converting peds, but I can answer this question. The file formats that you can find in the GTA V game archives can only be opened and edited by ZModeler3. However, you can use ZModeler to then convert the GTA V format to other 3D model formats that are supported by other software. I'm not familiar with Maya formats, but I believe formats for 3ds Max are supported.