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[SCRIPT] [WIP] - Drag Meets 2.0



  • @Eddlm where can i DL the 1.9.3 version or the latest one? i already got the 1.9.1 version. thnx



  • @Eddlm

    We need that record (0-0) system back. That was extremely dope.

    The option to save, reset your record would make it nice asf as well



  • @Zoey what record?

    If you mean persistence (wins/loses), it hasn't changed in 1.9.3c. Its still there.

    @mohaiwa always check the first post of this thread.



  • Wow, wait a second, where is 1.9.3c? I only saw b, but saw that you are now talking about version c. Please post link. Thanks.



  • @Eddlm I've made some more opponents for the mod if you want to check/test them when you get a chance and see what you think. I was waiting for the script hook update specifically for the Infernus Classic to make an opponent with.

    • link removed/no longer required -

    Keep up the great work Eddlm, thanks again.



  • Hahah, there is no link yet. I'm talking about the version I am developing, not the last released version. I'm working on 1.9.4, last stable version is 1.9.3b. 1.9.4 should be released soon, between tonight and tomorrow.

    @Zoey @Spitfire7 The latest released version will always be on the first post of this thread.


    @V4D3R @Regash

    I'm thinking about how to manage them, right now every car deploys a parachute when finishing a race. I'll have to either set the parachute in the Racer file or make the script dynamically apply parachutes when it finds them fitting.



  • @l8ty3187 said in [SCRIPT] [WIP] - Drag Meets 2.0:

    @Eddlm I've made some more opponents for the mod if you want to check/test them when you get a chance and see what you think. I was waiting for the script hook update specifically for the Infernus Classic to make an opponent with.

    https://drive.google.com/open?id=0B9SarxAnZaJ9NHBrTWE4ckN5SlU

    Keep up the great work Eddlm, thanks again.

    I really hope you Eddlm can keep this mod an open format where all scripthooks or asi will work because I just recently had to revert back to my favorite most stable patch 877. Please allow these older patches to still work.



  • @Spitfire7 Any DLC cars/Addon cars you don't have installed that are in the racers.xml will just bring up an error saying the car can't spawn - then the script waits to spawn a different opponent. You'll have no issues not having the latest update except for an occasional error message.



  • @Eddlm Hei.It will be very nice if you make an option in the ini file to enable/disable the bets.Personally, I would like a simplier gameplay.If you can do this ofc and it's easy.I don't want to put a lot of work on your head



  • @Spitfire7 I doubt you'll have any problems with that. The script will continue using the latest version of scripthookvdotnet (v2.9.4 right now), but as long as you have the correct scripthookv for your game, all scripthookvdotnet versions should work.

    That said, if you do have problems with that, tough shit I'm afraid. I don't know how to keep backwards compatiblity with older scriptookvdotnet versions. Anyway, I think you should update your mods folder then.

    @ShakeZone Have you had specific issues with the betting system? At this point in development it is a core mechanic and cannot be disabled, but it can be "fixed" if you have an issue with it.

    Anyway, due to how they're handled it shouldn't cause you problems. If you don't have any money the game will have the race use a bet of $0, so nobody wins or loses any money.



  • @Eddlm It is necessary to remove pedestrians who are watching the equipment of the race. Because of them sags fps to 10. Or do 2 ini-files. One for powerful computers, another for the weak, where the emphasis is on performance



  • @DiMiD777 Or you can go to the offending meet file and remove all CrowdArea items inside it. They're on Grand Theft Auto V/scripts/Drag Meets/Meets/.


    1.9.4

    Added

    • Commands. They are entered on the cheat console (º key for me) and should make advanced gameplay and debugging much easier.
    help
    
    leave meet
    despawn meet
    
    base bet (allows to change the base spectator bet, so spectators (you included) can bet other than $50 on the racers)
    bet (allows to change the bet if you are participating, if you are not, lets you bet for a racer by typing their name there)
    
    save car/save car details (allows to save your car as a generic or defined racer)
    shorten track: shortens the track by the percent you input.
    
    • @l8ty3187 's Racers. Nice of you to use the RacesWon and RacesLost attributes!
    • Added a few more settings to config.ini, regarding manual transmission and replaced vehicles (incompatiblity with pre-tuned cars). Also added a speed setting for the Racers when they navigate around, if they're too crazy, lower this setting. Works as a percentage.
    • Added parachutes for Supercars, or cars that are over 70 m/s when passing the finish line.
    • (Finally) coded a working radio selection for the meets. I've also added a Self Radio setting in config.ini should you prefer your own music to be played.

    Fixed/Improved

    • Improved cinematic cameras. The finish cam is now cool af
    • All debug notifications are now hidden unless you have DebugNotifications enabled.
    • Added more info to the debug file.
    • Moved SandyShoresAirfield's starting line a little, so racers have an easier time traveling through.
    • Improved racer-vs-racer betting AI, they now evaluate their chances and propose a bet based on it. Based on their confidence they'll bet more or less. If they think they'll win, their bet will be high and they won't accept you proposing a lower bet. :P
    • Related, you can now refuse to race by going to the other Racer and pressing E. The race will be cancelled and new Racers will be chosen.
    • Shootouts shouldn't happen anymore, I've made everyone friends with everyone.
    • Fixed some heights for the finish barrels in a few meets. If you notice a flying finish barrel, you can now fix it if you're near it.
    • Improved some notifications and help messages.

    Known bugs

    • Sometimes the cinematic mode is cancelled without any reason given, happens randomly.
    • Sometimes Racers challenge you even if you aren't in the Waiting Zone. Only happened twice, I think its related to the manual challenging system, when you challenge others.

    TL;DR

    • You can now change bets introducing the bet command.
    • @Schwingeplay you can now change the track distance manually with the shorten track cheat/command.
    • @Eight-Up Radio selection now works correctly, and there's a "Self Radio" setting in config.ini.

    Plans for future updates

    • A basic PDF guide
    • Try to add money support for custom peds
    • Make spectators join the racers as passengers (and pay the racer a tip for it)
    • Improve the spectator betting system based on @Ivanya 's suggestions
    • Add a purely cinematic mode for the people who just want to spectate

    By the way, I'm aware that currently, the script throws you a fuckton of information every second. If this helps, actually its coded so the important stuff is the top left help text, notifications are usually just details you can safely ignore.



  • @Eddlm haven't downloaded V1.9.4 yet, but did you include any compatibility with ikt's manual transmission mod in this version or is it for a future version? I see on your comment that you included additional settings for manual transmissions, but you didn't specify what was added, so just wanted to ask.



  • Yeah, its for ikt's Manual Transmission. However, its not really tested, I kinda forgot about it after coding the basics, quickly moved on to implement other ideas.

    If it's broken I'll code and upload a hotfix in the following days.



  • No LS Airport Drag Meet. Neither v1.9.3, nor v1.9.4. Others Drag Meets working normally.



  • @Eddlm
    I mod car models I also turned on the option to remove the tuning for those with cars mod though the aesthetic changes on the machine model I see however how can I remove them?



  • @Eddlm
    Okay, being pretty busy and could take only a very brief glimpse of a couple of minutes.

    • Lamar still with feet sticking in the ground
    • position of parachute is a bit weird
    • Vigero somehow the only car that did wheelies
    • although fully upgraded no parachute on the Vigero
    • Radar still stuck when despawning a meet

    I hope I'll get some more time for testing but I'm pretty busy right now unfortunately.

    Oh, I also saw a Sabre Turbo Custom with Flames paintjob. It did the Sandy Shores Airport run in way under 11 seconds. Not even a Nero Custom coould compete with him. Was that inteded or is there a little bug?

    (Does anyone have any idea why my avatar isn't showing up?)



  • @Regash

    finaly some1 who have the exact the same problem with the wheelie part

    i give it up with the wheelie part coz i thought it was only me with the problem maybe u remember some posts of me about it i noticed after a while that the vigero the only one did the wheelie part not always but sometimes

    and the sabre turbo custom with flames yes that guy is to fast i noticed that already with 1.9.2 even the wheelie part

    i am glad that i am sure now that it is not only me



  • @Shirakune

    I mod car models I also turned on the option to remove the tuning for those with cars mod though the aesthetic changes on the machine model I see however how can I remove them?

    I don't understand this.

    @Regash

    • Lamar still with feet sticking in the ground

    I know. I changed its model as you said but it didn't make a difference.

    • position of parachute is a bit weird

    Its attached to the boot. If the car has no boot, it shows up at the ceiling. Will fix.

    • Vigero somehow the only car that did wheelies

    I also noticed cars have a harder time doing wheelies. Do you use a realistic handling mod?

    • although fully upgraded no parachute on the Vigero

    Needs to be over 70 m/s. I have seen parachutes on superfast cars, so it works.

    • Radar still stuck when despawning a meet

    Ups.

    Oh, I also saw a Sabre Turbo Custom with Flames paintjob. It did the Sandy Shores Airport run in way under 11 seconds. Not even a Nero Custom coould compete with him. Was that inteded or is there a little bug?

    Intended, though its far less overpowered when using a realistic handling mod.

    @mrphillips

    No LS Airport Drag Meet. Neither v1.9.3, nor v1.9.4. Others Drag Meets working normally.

    Make sure the LS Airport.xml file is in Grand Theft Auto V/Scripts/DragMeets/Meets.


    Shout out to this guy who, for some reason, has been uploading a lot of testing videos over the past weeks! Very useful. Lets me know how others experience the script, thus helping me see where the script can be improved.

    Here's a piece of 1.9.4 gameplay, thanks to him:



  • ;Enable this if you have replaced car models you're having problems with their tuning.
    ;It will prevent the game from applying a kit from the files.
    PreventPreDesignedTuning=true

    this takes away the right tuning? for those who have car mod with this active still I see the changes on the car I modded



  • @Shirakune The line under it clarifies:
    ;Note that the cars will still be randomly tuned.

    To clarify: The script can tune cars in two ways:

    • Reading a design from Racers.xml
    • Applying random mods to the car

    That option prevents the first way from happening, getting rid from any "I have my Zentorno replaced with a Lamborgini and the mods don't match" compatiblity issues. The second way still applies, but shouldn't bring any conflict.

    Cars will still be tuned either way.



  • Wow more updates, AMAZING!



  • I'm checking the wheelie code, and it really needs a revamp. Currently, its duration is random! I thought I already fixed that.

    I'll release 1.9.4b soonish with a wheelie fix. If the Manual Transmission support proves easy to be fixed it will be included in 1.9.4b, else, it will be fixed in a later 1.9.4c hotfix.

    For the interested, I'll only change the wheelie duration and force.

    • Wheelies will last until you reach 3rd gear.
    • Wheelie force will be a setting you can adjust if you feel its too weak or strong.


  • @Eddlm No. File in it right place. There's another problem. 3-4 cars are spawning, but competition is not active. In my game version a lot of supercars are missing (for example: Grotti X80 Proto). Maybe problem in it, maybe not.



  • @mrphillips Do a clean install (Remove DragMeets.dll and the DragMeets folder, then download latest version (1.9.4)) and update SHV.NET.

    If that doesn't fix the problem, check Grand Theft Auto V\ScriptHookVDotNet.log for errors.


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