[SCRIPT] [WIP] - Drag Meets 2.0
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@3ric2hew OK SOLVED my drag meets is working.
because i reinstalled the game
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@Stryker300 Press "~" key the cheat codes console and type either "leave meet" or "despawn meet". Or just hit "Insert" key
@Lytterty Only "some" gaming laptop and yes you have 200 addon cars that only spawn when u wanna drive it? or it is spawing as random traffic? anyway glad it work for u. Hope eddlm is up to speed nowadays, bcoz he's not very active recently.
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If i mod my car using trainer car upgrades after the flare shots and it works but when the race ends and shows the message saying I win, the bug happened again and my engine upgrades goes back to stock even my trainer shows that it's upgraded to whatever level i put before.
You're actually talking about engine torque/power multiplier, right?
Drag Meets uses that to simulate the grip bonuses, and resets it after each race.
@Eddlm Is there anyway to leave the meet after you have spawned and raced a bit?
Physically leave it. The Meet will despawn when you're far away from it (150% of the distance between the start and finish line, to be precise)
Never hit "Insert" unless a script is actually causing issues, and even then you should load a save instead. You force ALL installed scripts to restart, which can be disastrous if they aren't designed to be reset and kickstarted mid-game. That's how you get never-despawning peds/props/cars/blips.
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Someone can help me, I do the correct installation of the mod, but when trying to start a race, there is a black loading screen and eternal loop. sorry for my English
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@Eddlm But I disable the grip simulation thru config and everything that might mess with power/torque multiplier and still the mod is resetting it
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@Eddlm Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from
Fast & furious and would like to use that ^^, thank you
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@Eddlm A great piece of work Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from
Fast & furious and would like to use that ^^, thank you
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@Eddlm or if anybody can answer these questions..
My airport races keeps on saying something like "I requested to make the race length 5something" I don't request anything. I remember the race distance being longer. How do i fix that?
And is there a list of commands for this script for cheat command
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@Eddlm Appreciate the continuous work on this mod. This newest version is pretty mind blowing, especially with the shifting and everything. Love it.
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Hey man great mod. I have a question. Is there any way I can have only my add-on car to participate in the races so that none of the OEM GTA V cars spawn. I asked this because I get a lot of texture problems when I start the mod with both add on and OEM cars. I also notices that I get a 20fps drop when starting this mod. I am running a system with an i7 6700K OC to 45K and GTX1080ti with 32M of ram at 2560x1440. I was hoping maybe if I can just be able to spawn my add on cars only it will make it work better. I even turn off the AI adding tuning but still get texture loss. Thank for any response.
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@Stryker300 Yes I like the shifting as well. It gets me all the time when I miss it on the green and then you hear Franklin scream, lol. I also now turn on the NOS which is fun to use many times I get to pass the other vehicles if they use their NOS early. This mod is a lot more fun with add on cars, so I am hoping there is a way to just spawn my add on cars without OEM. I also replaced like 15 of the OEM cars but I still get texture loss.
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@Paperclip go to your drag meet config and find the "distance" and it should be 80 default, just change it to 100.
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@3ric2hew Bro thank you! Been trying to figure that out for days haha. Appreciate your help.
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@3ric2hew Good shit!!
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My fault, I uploaded the latest version with 80% track reduction by default. The real default is 100%.
Hey man great mod. I have a question. Is there any way I can have only my add-on car to participate in the races so that none of the OEM GTA V cars spawn. I asked this because I get a lot of texture problems when I start the mod with both add on and OEM cars. I also notices that I get a 20fps drop when starting this mod. I am running a system with an i7 6700K OC to 45K and GTX1080ti with 32M of ram at 2560x1440. I was hoping maybe if I can just be able to spawn my add on cars only it will make it work better. I even turn off the AI adding tuning but still get texture loss. Thank for any response.
Go to Racers.xml and remove all vehicles that aren't add-on. That will leave the Meets pretty empty, though.
Make sure there are racers for the Super/Lowrider/Street classes, or else they won't spawn in their respective Meets.
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Кому интересно у меня есть целый плейлист посвещённый моду драг мееts где я тестирую большинство игровых автомобилей, мотоциклов в стоке и тюнинга гоняясь я другими гонщиками. Вот ссылка на видео https://www.youtube.com/channel/UC8RiyTd7u2y1DafOmRAZqFA/videos?sort=dd&view=0&shelf_id=0
Обновления выходят регулярно, почти каждый день.
Цель проекта протестировать почти все автомобили на драг полигоне и возможно на этом я не остановлюсь, а буду дальше снимать видео на эту тему.
В общем смотрите видео, ставьте лайки, а кому интересна эта тема подписывайтесь на мой канал.To whom I wonder, I have a whole playlist of fashioned fashion drags meets where I test most of the gaming cars, motorcycles in stock and tuning chasing other riders. Here's the link to the video https://www.youtube.com/channel/UC8RiyTd7u2y1DafOmRAZqFA/videos?sort=dd&view=0&shelf_id=0
Updates are issued regularly, almost every day.
The purpose of the project is to test almost all cars on a dredge range and maybe this I will not stop, but I will continue to shoot video on this topic.
In general, watch the video, put a husky, and who is interested in this topic, subscribe to my channel.
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@DiMiD777 I follow your videos closely, you've done a great job.
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@Eddlm
Пока из проблем нашёл.:
1- Некоторые гонщики не могут подъехать к старту из за того что его заблокировали другие участники, это занимает много времени и я просто это всё удаляю из видео, чтобы сэкономить время.
2- Если машина соперника перегреется, загорится и взорвётся не доехав до финиша, то игра зависает. Т.е. гонки новые не начинаются, деспавн сделать нельзя, в общем приходится начинать игру заного.
3- Парашют на машинах сквозь заднюю часть, нужно его переделать или убрать.
4- Иногда, даже если я приеду первым победа засчитывается сопернику, не знаю баг это или я что-то не так делаю на старте.
Из нововведений можно сделать:
Рандомные автомобили и автотюнинг. Т.е. ввести в игру все автомобили и мото и квадроциклы, которые я уже протестировал. Сделать рандомный тюнинг т.е. одни будут в стоке, другие в тюнинге (если нужно ссылки на скрипты по тюнингу я могу дать) они будут появляться рандомно и несколько участников будут на своих закреплённых машинах. Очень интересно гоняться с мотоциклами, фургонами и бигфутами, а так же спец техникой.So far from problems I found.:
1-Some racers can't drive up to start because of the fact that it was blocked by other participants, it takes a lot of time and I just delete all this from video to save time.
2-If the car of the rival overheats, will light up and will explode without having reached to the finish, then a game hangs. I.e. races new don't begin, деспавн it is impossible to make, generally it is necessary to begin zany game.
3-A parachute by cars through the rear, it is necessary to remake it or to clean.
4-Sometimes, even if I will arrive the first the victory is set off to the rival, I don't know a bug it or I not so do something on start.
It is possible to make of innovations:
Randomny cars and autotuning. I.e. to enter into a game all cars both motor-and ATVs which I already tested. To make randomny tuning i.e. one will be in a drain, others in tuning (if it is necessary references to scripts on tuning I can give) they will appear randomly and several participants will be by the fixed machines. It is very interesting to chase with motorcycles, vans and bigfoots, and also the specialist the equipment
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@Eddlm Is there any list somewhere with commands?
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@Eddlm Curious to know how the performance calculation works? Does it involve handling.meta numbers?
<fInitialDragCoeff ?
<fInitialDriveForce
<fInitialDriveMaxFlatVelJust curious, because I play with the higher top speed, and I am trying to fine tune the handling on some of my add-on cars to simulate cars with a built motor, but I cant seem to understand how the calculation work. Will continue to tinker. Thanks
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I cant wait for this mod. cloud you make like a car owning system? so you can win cars and own them?
oh and any idea when is the wip script coming out? original drag meets is not working everybody spawns and just stands there but thats not what this thread is about
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it would be good for the carrer
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So correct me if im wrong here, but the calculation for the performance rating you see at each spawn appears to be these handling lines in handling.meta
InitialDriveMaxFlatVel / ( fInitialDragCoeff * fInitialDriveForce)
so for this BMW M4 im testing out in game, I get a performance rating of 69.6 or something when fully tuned.
InitialDriveMaxFlatVel = 218
fInitialDragCoeff = 9.5
fInitialDriveForce = 0.33using the above calculation gives me about 69.537, basically 69.6
-edit, this isnt right. Would like to know what the actual calculation is.
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oh and a DJ would be nice like a background music
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Thank you for this!! really!!
Es uno de los mejores scripts de la historia! aprecio tu trabajo, espero esta nueva version!