[SOLVED] NativeUI Parent, Child menu processing.
Does anyone have any experience with parent/child menus in NativeUI at all. I had a look at the documentation for a sample but that's a bit like going to the Sahara Desert to get a snow sample.
I mean, there's this
OnMenuChange (UIMenu sender, UIMenu nextMenu, bool forward)
So you think, oh, that's fine then, I can just trigger a
Menu.Change()event and that will handle it for me... except there is no
Menu.Change()event and absolutely no indication of what triggers that event. So you look in the docume... you get my point? I can't see the point in creating libraries that you can't be bothered to document... it's a major pet peeve of mine.
Normally I only have a single menu in any mod I have written but my current mod is best suited to nested (parent/child) menus, so if anyone can offer any enlightenment, I would be more than grateful to hear.
Edit: Doh! It seems Snow in the Sahara desert is in fact more likely than getting a useful code sample.
@Frazzlee I have a Main Menu, from that I would like to have a Camera Menu that appears, which then closes the Main Menu. From the Camera Menu, I have an Environement Menu, that closes the Camera Menu when that appears.
If I exit back out of the Environment Menu, the Camera Menu comes back and if I exit the Camera Menu, I end up back at the Main Menu.
It's a fairly standard nested menu system, that NativeUI appears to support, I just have no idea how to implement it.
So you have a main menu first define a button.
private UIMenuItem GotoCamMenuButton;
Then add to main menu.
mainMenu.AddItem(GotoCamMenuButton= new UIMenuItem("GotoCamMenu", ""));
Then bind. after you create your cam menu.
@aimless Ah... thank you.
Interestingly, I was just about to post to say I had sorted this with the OnMenuChange() event by manually calling that in a MeniItem.OnItemSelect() Event.
Your method seems to tie in better with what the documentation hints at, so it is more likely to be the correct way to do things... thank you.
@aimless Turns out that's what triggers the
OnMenuChange()event as well, so that's all up and running perfectly now.