Add-on tuning part name problem
I have a problem with one small thing but i couldn’t fix it
which is naming tuning part ingame
in carcols when i name the tuning part and try it, the tuning appears but the name doesn’t, it show’s as NULL
does anyone know how fix this problem?
@TobsiCred Thanks for the help!
@TobsiCred i know how to create hashes but how do i save it to gxt2 format ?
i don’t get it
@TobsiCred This is my global.oxt
Is there something wrong ?
because when i import it OpenIV says its corrupted
Come on with that ZL1 already
Always wondered who actually cares about custom names for tuning-parts.
Proper make and model name, that I can relate to.
Why not simply re-use the vanilla names like MNU_HOOD1 etc?
@ReNNie I don’t like vanilla names for some reason
i want to make my own.
i was going to make the zl1 as a secret until release but who cares
@Abdulrhman1 damn thats hella sexy cant wait for that car!
@TobsiCred ok i understand what you meant now
thanks for the help
Hi guys, I've got some problems on naming in the .oxt file.
I followed the steps above but OpenIV still doesn't let me to import the .oxt file into the lang folder. I would like to know what the problem is.
Can anyone help? Much appreciated!
@andrewyhy means you got the same line in there twice so delete the one that is highlighted.
you got the same car model referenced twice in there somewhere.
@Willief23 Thanks for your reply! But that's the only line that I used for "BNR34". I've tried using "Case sensitive" to generate another hex but no luck. Even I deleted that line, the same error "global.oxt(Line 6): Duplicate key." came up. I wonder for what reason it went error.
EDIT: I removed all empty lines and it went fine now. lol
@andrewyhy ok wait nevermind i figured it out. You cant have any spaces between the lines. So see how line 3 has mitsu and line 4 and line 6 are just empty lines? Get rid of all the empty lines. And then it will work.