[SCRIPT] [RELEASE] [WIP] - Grand Theft Space
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@SkylineGTRFreak Nice, what yo mean by bugy shadow ? If that moving/bouncing shadow I think i can fix it, also is the vehicle attached to the model ?
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@SkylineGTRFreak Looks good,but can't say the same for the location.
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@SkylineGTRFreak What about having it on a Island ? or that won't be possible ?
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@SkylineGTRFreak What if we do something like this ? i did this really quick using MapEditor,if you cant do a Island model and have no other option then i or anyone else can work on doing a nice proper looking base similar to this
(this is just to showcase the idea and location)
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@Shaezbreizh yea exactly that problem. Seems like a seperate shadow that bounces up and down. The Shuttle and boosters are not part of the model, they are vehicle models
@Oskar and @JRod : For now this is a gantry model with low detail, not the one from Turbosquid. That one would come with the fitting landmass, but for now I'll probably stay with this "low detailed" model until I can work better with these things. So a menyoo or map editor map like posted above could do for now.
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@SkylineGTRFreak so for how long exactly will you depend on the mapeditor ? And ill be needing the launch thing in order to do the map if you want me to do it.
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@SkylineGTRFreak How did the Crawler get there?
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i hoppe space shuttle will be vehicle , so it can make some spectacular take offs...magnificent project
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@V4D3R from the Vehicle Assembly Building of course, duh! (and some magic willpower as long as no path exists
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@tall70 Shuttle and boosters are all seperate vehicles and I can assure you... There is already a magnificent take-off sequence
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The new API helps a lot with missions, now I have time to add little details
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@sollaholla How long does it take in real time from earth to Mars ? (that is mars right ?)
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@JRod It's the moon, the red gradient is from the sun on the other side,
It takes about 5-10 minutes as of yet.
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@sollaholla 10 minutes sounds good.
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When are you gonna release this?
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@GTA4LIFE9000 When it's done
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@sollaholla Short question: Do you spawn vehicles in space? And if so, is it where X or Y >= 16000.0 or Z >= 2700.0? Because that won't work due to Rockstar's shitty methods for CREATE_VEHICLE. Speaking of this shit:
// [...] v6 = coords->y; v7 = coords->z; v8 = 0; v9 = bIsNetwork; v10 = modelHash; v11 = bIsNetwork != 0 ? bUnk : 0; v21 = coords->x; v22 = v6; v23 = v7; if ( MissionVehiclesCountCheck() && (!IsMultiplayer || !v9 || GetOnlineModelSpawnCheckPtr()) && v21 < 16000.0 && v22 < 16000.0 && v23 < 2700.0 ) { // [...]
If you wish, I can modify my NoBoundaryLimits DLL to bypass that.
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@Unknown-Modder
Right now I'm usingvar vehicle = World.CreateVehicle(model, Vector3.Zero /*basically 0,0,0*/); // And them move the vehicle to the position i want. vehicle.Position = MyDesiredPosition;
It would help a lot more though if you could edit that "spawn boundary".
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[2017-03-06 23:47:46] [INFO] Log file created (NoBoundaryLimits.asi, build Mar 6 2017, (C) Unknown Modder) =========================================================================================================== [2017-03-06 23:47:46] [INIT] DLL attach successful [2017-03-06 23:47:46] [INIT] Successfully retrieved MODULEINFO: C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe => 0x00007FF7217D0000 (0x044EB800) [2017-03-06 23:47:46] [INIT] Creating thread... [2017-03-06 23:47:46] [INIT] Created thread, id 0x153C [2017-03-06 23:48:01] [DEBUG] Checking if game is ready... [2017-03-06 23:48:41] [DEBUG] Game is ready! [2017-03-06 23:48:41] [DEBUG] Found minWorldLimits => 0x00007FF723B03480 (0x00007FF721E539B0) [2017-03-06 23:48:41] [DEBUG] Found maxWorldLimits => 0x00007FF723B03490 (0x00007FF721E539B0) [2017-03-06 23:48:41] [DEBUG] patchPlayerWorldLimits() succeeded! [2017-03-06 23:48:41] [DEBUG] Found globalHeightLimit => 0x00007FF7230EF42C (0x00007FF722653F50) [2017-03-06 23:48:41] [DEBUG] patchGlobalHeightLimit() succeeded! [2017-03-06 23:48:41] [DEBUG] Found explosives boundary function => 0x00007FF72272CD74 [2017-03-06 23:48:41] [DEBUG] patchExplosivesBoundary() succeeded! [2017-03-06 23:48:41] [DEBUG] Found createEntityXYLimit => 0x00007FF72300B3AC (0x00007FF7224936FA) [2017-03-06 23:48:41] [DEBUG] Found createEntityHeightLimit => 0x00007FF723042D1C (0x00007FF72249372E) [2017-03-06 23:48:41] [DEBUG] patchEntitySpawnBoundary() succeeded! [2017-03-06 23:48:41] [INFO] Freeing library and exiting thread...
You can download the new build using the link I sent you on GTAForums when I uploaded the first build back in January.
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@Unknown-Modder You're the man!! I'm glad your on this team dude, you're making this process 10x easier for the c# scripting side. You may not notice but the mod wouldn't have gotten far without NoBoundaryLimits. Not to be sentimental or anything
Thanks, again.
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Hey @sollaholla, will you be making any update videos or anything like that? Maybe something that can ease our waiting?
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@Jbox9999 Possibly, can't make any promises though. If I do I can't show much. (That's if I do)