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Location of building in open iv



  • I'm currently making a realism mod that changes just about everything in the game that has the Bugstar logo on it to a nationally recognized brand. I'm trying to find the billboard on the Bugstar building in open iv without any success. Does anyone know where Rockstar has hidden it?



  • Assuming this is for the Bugstars building by the docks, I found something in "po1_08+hi.ytd" under po1_08_gg_brands.dds

    x64k.rpf\levels\gta5_citye\port_01\po1_08.rpf\

    alt text



  • Now that's a pretty worn sign :) Gotta love that.
    Very nice graffiti decal in that same ytd for use on some Mules and Pounders ;)

    This also shows clearly why some folks should stop sticking random clean google found images ingame and call it 'retexturing'

    @nikoli also check po01_08_lod.ytd for po1_08_wall_003_lod.dds. It has a bugstars lod decal in it.

    I haven't checked inside ydr's as I'm too lazy. It's such a drag OpenIV can't export models and deflate textures inside as it could in IV. Makes a lot less fun searching for stuff imo. First export the yft then deflate using txdworkshop, only to find it doesn't hold the textures you're looking for, meh



  • @ReNNie said in Location of building in open iv:

    It's such a drag OpenIV can't export models and deflate textures inside as it could in IV.

    What?



  • @GooD-NTS Yeah my bad, Extracting via Openformats gets me the mesh and textures.
    But I couldn't see all the textures used on the ydr model inside OpenIV.
    So, still have to extract everything to see if there's textures inside the ydr?

    Eg in x64i.rpf - levels - gta5 - _citye - downtown_01 - dt1_09.rpf in dt1_09_carpark.ydr
    I can see the Pisswasser billboard in the viewer but not the wall textures on it.



  • @ReNNie said in Location of building in open iv:

    Eg in x64i.rpf - levels - gta5 - _citye - downtown_01 - dt1_09.rpf in dt1_09_carpark.ydr
    I can see the Pisswasser billboard in the viewer but not the wall textures on it.

    lol, all textures rarely stored inside ydr only, its often stored in another ytd with different names
    for example, texture for wall of this car parking stored in dt1_09_build (and _hi).



  • @Vlad Additional info:
    _HI is High quality version texture (used when player is near the object) Without _HI is a normal draw distance texture , and there's a lod texture (for example view from maze bank shows lod txd's)



  • @HeySlickThatsMe lol, i know about that.



  • @_Vlad_ @HeySlickThatsMe thanks, keep sharing so I get more enthusiasm for starting my retexturing. I still find it a bitch to navigate the files to search for textures.



  • @Vlad Yup i know but i was saying it to everyone (incase someone doesn't know)



  • @ReNNie you need to find a lod of container? probably i can take a look at it, where is located main model?



  • @_Vlad_ Thank you for assistance :)

    x64f-levels-gta5-props-roadside-v_storage

    prop_container_03b ydr
    prop_contnr_pile_01a ydr
    prop_contr_03b_ld yft



  • @ReNNie well, the lods is stored inside this files. But probably you mean another lod. That mean that lod should stored in specific area, where this container is placed. It's located in port?



  • @ReNNie I have an in game tool that lets you see the names of any prop/ building and the .ymap metadata file where it is defined. It was part of a script I eventually scrapped. From what i'm gathering such a tool might be useful to some people? I could clean it up and release it as it is..



  • @CamxxCore would be awesome



  • @CamxxCore That would definitely beat my current search method below ;) So, very much, "yes please"

    "How to search for Billboards for Dummies" in two pics

    alt text>alt text



  • @ReNNie Well i'm going to work on it and try and have it up on the site sometime today or tomorrow. I'll link it here when its approved (:



  • @CamxxCore looking forward mate!



  • @ReNNie Ok here it is- https://www.gta5-mods.com/scripts/map-info-tool Let me know if it works out for you (: There is some memory editing involved so there is a bigger chance for instability or incompatibility across different game versions. Everything SHOULD work but.. yeah.. There is a chance :D



  • @CamxxCore Fantastic. Buildings/props .. meaning it doesn't show your average ydr like a billboard or container? Or it does?
    Anyway, I'll be sure to check this out this week in between time-consuming things like work, family-life and what have you...



  • Thanks for the info, I must of gone over that folder at least five times without seeing it...


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