[SCRIPT] Locate nearest peds Mod
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There could be arrows directing you or just make the peds glow like with thermal vision, except you could see where you're going..
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Please tell me it already exists..
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@Dest787 - I think Enhanced Native Trainer had an option for thermal vision. It should be under Player Options.
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@Nattiejim Do you mean it has an option to adjust the Thermal vision, or just to turn it on..?
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@Dest787 Most likely just turn it on.
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yeah, what I was saying is that it is impossible to keep the Thermal Vision on since everything is muddled but if you just kept the peds glowing but left everything else normal you could move around
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@Dest787 Probably not possible.
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@Dest787 As far as I know, Thermal Vision and Night Vision for that matter are full-screen post-processing effects (or maybe a set of pixel shaders). That means that either everything, or nothing is affected by them.
Perhaps you could explain a bit more about what you want this to do and maybe why. Is it for highlighting peds no matter where they are, even if they are right next to you? Or is it for peds that are out of sight that you need to find a away to get to them? Should it highlight all peds, just the nearest ped, just the nearest ped that is out of sight etc...?
The more you explain about what the purpose is, the better chance people have got to suggest a solution (or even create one).
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@LeeC2202 What I mean is that when I use thermal vision I cant keep it on since the blue of the buildings ect blend in with the sky, its all muddled, there's no outline,.. I would like the colors of everything else besides the glowing peds to have outlines and details and not just one big blue fuzz..
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@LeeC2202 heres an example - https://cs4.gtaall.com/attachments/4dc09/2013-10/original/6427e7cbbe6891305b5f0b101988a9ab123c7553/432-grand-theft-auto-v-bigfoot.png
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@Dest787 As far as I know, that's not possible... from what I have seen, it's an all or nothing effect, you can't have some things with it on and others with it off.
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@LeeC2202 yeah, I figured,..but thats why I made a request for it as a mod.. I suppose I could try turning up the resolution in the game,. might help a bit,.. ( I also suggested a mod to locate peds using arrows to nearest ped,..not sure if that's possible )
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@LeeC2202 hey, I remember chatting with you about that Vampire mod
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@Dest787 Yeah, that was another idea that got left behind I'm afraid.
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@Dest787 That is easy with script to draw arrows showing any direction or entity position. Just need to apply the draw poly native function and use a matrix to manipulate the generated polygons.
Also you can to use the native GTA V indicators stored in C:\Games\Grand Theft Auto V\mods\x64e.rpf\levels\generic\icons.rpf, extract any you want and use like a Add-On prop, in that way you can manipulate its position and rotation with script to aim wherever you want (or using blip functions if you want mark any position like the game do).
Another and very easy way is using "draw light with range" function, you can attach lights to the desired ped to emulate glow.
The night and thermal vision are features generated by shader, we can't modify them, not until someone rewrites the HLSL shaders for that effects allowing variables connected with scripts to manipulate them.
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@LeeC2202
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@Rarefacer thanks for reply
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@Dest787 Look this,
Is a script generating some types of night and X-Ray vision. JulioNIB taked factors like turn in night the game when is activated the vision mod and uses lights generated on peds by script, also uses the model alpha value reduction and apply some screen effects from the game. He uses too some textures to apply in whole screen like overlay.
You can combine factors like those to create your own vision mod.
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@Rarefacer This looks pretty cool, I'm not a modder or programmer but I'll check this one out, Thanks Rarefacer !
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@LeeC2202 Apparently a TV series is in the works of the Vampire Chronicles by Anne Rice, as well as a remake for Interview with the Vampire,..so since many skins and mods are made from tv characters, vampire mods might pop up in the near future,