AddonProps Impact/Perf
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Yop, well i'm building an addonprops folder in order to make mapping easyer for everyone by adding real object (land, build, wall, road etc etc)
I'm now around 600 props in this folder ( 2GB+ due to the fact I dont know how to get the external texture to work with addonprops ;S) and I would like to know if getting as much object added EVEN IF NOT USED BY GAME (i mean till player spawn them) could have an impact on preformance
(I still get 60 fps but it seems sometime the colision I created don't work why it should since some other EXACT SAME OBJECT have it (for exemple mnt1a get col and mnt1b dont while the only thing I changed is the texture, (could be due to a polygon limit ? )))