[PLAYER] Nekopara Azuki and/or Coconut
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Hello guys,
I would LOVE it if one of you (the great modders) could port the 2 Girls from nekopalive (on steam for free),
Because I love Azuki and I want her to duck Los Santos up,UPDATE
I have converted it to .fbx and .obj, but I myself am incapable of making a ped.fbx: https://drive.google.com/open?id=0B1U7ikyJcvceaENpRFFPb2hZTFk
.obj (with .mtl and .tga textures and probably a skeleton)
https://drive.google.com/open?id=0B1U7ikyJcvceclBNQTY4VGdtNlE
Please help make this dream come true!Thanks in advance.
Kind Regards,
The Lolitaholic
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@The_Lolitaholic Nekopara girls... hell yeah.
I wonder if you could rip the models from Nekopalive?
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@LeeC2202 They are rippable (is that a word?), because I tried to make a Gmod version once but I suck at porting, they are in some kind of resource pack but it is possible!
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I'm doing a bit of research myself and found out that there are files labeled with their name in an folder called "mesh"
(that's NEKOPALIVE\Package\Nekopara\Content\Nekopara\Mesh\Character for those who are playing along)
It looks like something from Unity ( I barely know anything about it), because it uses .uasset.I even got an folder called "UmodelExport" probally from my failed attempt to make a gmod version.
I hope someone knows what to do with it.
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@The_Lolitaholic I don't seem to have that folder but NinjaRipper does seem able to rip stuff out of it. I've not done any model converting for GTAV though but maybe I can get the mesh into a usable form for converting... I'll check it our later.
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Hmm, this seems to exhibit a similar problem to what I saw trying to rip figures from another Unity game. The environment seems to be there, but the figures are not.
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@LeeC2202 there is another way, It is also uploaded in the gmod workshop, this ofcourse uses the model in valves own source engine*, I'm now downloading Gmod so I can get that file, maybe it's easier that way,
I can mail the Garry's mod playermodel to you If you want.
It uses .mdl, dx80.vtx, dx90.vtx, .phy, sw.vtx and .vvd
The .mdl can be decompiled with crowbar to get .smd and .qc filesI hope this info can help.
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@The_Lolitaholic I don't know anything about GMod or the models I'm afraid.
There does seem to be a conversion process from GMod to XPS though, which can in turn output obj or fbx that Max can read. Starting to sound a very messy process though, I have to confess.
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@LeeC2202 I Remember being a plugin for blender that will help import .smd to blender en directly convert it to .obj (or possibly fbx with another plugin) but I only used blender once so I don't really know a thing.
But here are the links that I used in my try to get her to Gmod:https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ
https://developer.valvesoftware.com/wiki/Blender_Source_ToolsYes, You can call me desperate....XD
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Well I just openend blender, and my plugins where still installed, so I think I have a correct .fbx
I have uploaded it to google drive ( https://drive.google.com/open?id=0B1U7ikyJcvceaENpRFFPb2hZTFk )
I hope I didn't duck up.
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@The_Lolitaholic That seems to load okay as an FBX, I'll add the image in case anyone is interested. I've not done a Ped conversion before, although it is something I want to do... too much scripting on the go to try it at the moment though.
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Well I have figured out how to convert it to .obj,
here's the link:
https://drive.google.com/open?id=0B1U7ikyJcvceclBNQTY4VGdtNlE
is has a .obj, .tga and a shit ton of .tga texturesI hope this helps.
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@The_Lolitaholic was the project successful? I think not since the last time you were on was 6 years ago but you know it’s never too late.