Changing ped voices?
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How do you change the voice of peds? I know Menyoo can do it, to some degree (that list is quite limited; like I want to be able to change to the voice of any of the ingame peds).
Thing is, I use addonpeds now, as I was tired of replacing peds. The addon peds have a huge drawback, though: they're not ingame peds, so either have no voice, or like a male one on a female ped.
I don't know much about peds, though, I must admit (my focus was primarily on cars). So, is there a property you can change somehow?
Thanks
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Anyone? I found something here: Changing a ped's voice. It's for GTA IV, though.
Could something similar be done for GTA V too?
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@meimeiriver
When you are using Meth0d's Ped Selector script and his fairly flat hierarchy rpf, then you could can refer to a peds.xml or peds.meta in appdata.xml (you will have to write a section for each imported ped then however). There is already a path description for the PEDSMETAFILE just change that to o_ peds.xml and copy it in the root alongside appdata.xml (the content.xml in Meth0d's rpf). I have tested this and it worked. I could spawn an Add-On Ped using this file active.Here is the peds.meta I have made for a small peds add-on pack that I made 1,5 yrs ago. It uses the same hierarchy as the niko bellic ped.
So when you use it in conjunction with Meth0d's rpf change the header<residentTxd>comp_peds_generic</residentTxd>
to<residentTxd />
in peds.xml or else the game will look for textures on these add-on peds inside cdimages\models\ etc (the vanilla location)... and you will get 'invalid model' when you try to spawn the ped.It contains sections on male and female characters. Could you change the add-on's ped voice by changing
<PedVoiceGroup>SILENT_PVG</PedVoiceGroup>
to a different group? And perhaps change other entries aswell.
Only, the game's peds.ymt is still ecrypted so I don't know exactly what options you can have for each entry?
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@ReNNie Brilliant!
Thank you very much!
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@meimeiriver report back your findings. As I have imported 200+ peds I didn't feel like adding 200 sections so ditched the file.
Sad thing is all female add-on peds have the male walk style etcI just wanted to use this peds.xml for the female characters to be correct.
Guess I just have to import all female characters into a seperate rpf with the niko ped hierarchy, then having the peds.meta for controlling options
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@ReNNie Will do!
My imported female peds (with pedselector) fortunately have a female walk, even when I set their hash to Michael (to open garage doors); but -- and I still haven't solved this -- their stand-still anim becomes that of Michael then (where he takes on a though-guy, brawler stance). Haven't found anything to overide that yet. But first the voice.
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@meimeiriver Wait, what? Huh, they do? You are using the meth0d's rpf and AddonPedsEditor?
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@ReNNie said in Changing ped voices?:
@meimeiriver Wait, what? Huh, they do? You are using the meth0d's rpf and AddonPedsEditor?
I'm using this one: AddonPeds 2.2
They spawn with female walk (thank God). What I usually do, though, is spawn them with AddonPeds, then create a costume for them in Menyoo, and 'retrieve' them inworld again via the Menyoo costumes from there on in (so they won't lose their weapons, for one; plus, AddonPeds just spawns them in their default clothing config).
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Btw, does anyone have a list of all ped name voices? I found code like:
GTA.Native.Function.Call ("SET_AMBIENT_VOICE_NAME", Player.Character, "STRIPPER_1");
Are those names identical to the ped names? Although I doubt all peds have voices.
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@meimeiriver @LeeC2202 That's weird? I've added Momiji and Faith from Mirror's Edge as ped (normal not streamed) but they have a male walk animation? Would there be a difference between streamed and normal?
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@ReNNie said in Changing ped voices?:
@meimeiriver @LeeC2202 That's weird? I've added Momiji and Faith from Mirror's Edge as ped (normal not streamed) but they have a male walk animation? Would there be a difference between streamed and normal?
That's cute! I have the very same two peds!
Both, indeed, are non-streamed. I have a streamed Lara Croft, though, which also has a female walk. So, not sure why yours are using male walks. Sorry.
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This post is deleted!
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@ReNNie Yes, there's a single line in that config file that says
<IsStreamedGfx value="true" />
The normal peds I have added have that set tofalse
, which matches the setting the vanilla game files use.
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@LeeC2202 said in Changing ped voices?:
@ReNNie Yes, there's a single line in that config file that says
<IsStreamedGfx value="true" />
The normal peds I have added have that set tofalse
, which matches the setting the vanilla game files use.How would that affect the walk anim, though?! (Is I think what he was asking)
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@meimeiriver He sent me a pack of streamed peds to show me how it works without using any addonpeds stuff... with proper female animations...
By changing that line, I have been able to use normal peds using the same method. So as far as the information he already knows, that single line determines if the included ped is normal or streamed.
So if he takes his existing pack data, changes that line, he can get his normal peds with proper female animations.
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I currently have 8 x Momiji, 4 x Mai, 2 x Maki and a Widowmaker all in one pack.
Edit: And a Michelle Chang.
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@LeeC2202 said in Changing ped voices?:
I currently have 8 x Momiji, 4 x Mai, 2 x Maki and a Widowmaker all in one pack.
LOL. I have all of those too, except widowmaker.
Any ideas on the voices, btw?
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@meimeiriver Well there's this line that I was going to search for more information on today that I presume is related.
<PedVoiceGroup>SILENT_PVG</PedVoiceGroup>
and there's also this one which I don't know what it does.
<Personality>Streamed_Female</Personality>
I was just in pack-building mode last night, so today, I'm going to hunt for more information on those values and get started on writing a spawner for my peds.
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@LeeC2202 Thanks!
Am studying those myself, at the moment. Having a hard time find ing those group names, though (or the ped voice names, for that matter)
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@meimeiriver I am just going to dump out a load of meta files later. I wrote a text searcher a few weeks back, so I'll dump a load of metas into a folder, add them to the searcher and then give it some values to find, see what it comes back with.
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@LeeC2202 I had no idea these peds.meta files existed!
Must go thru them all! Thanks!
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@meimeiriver There are some peds.ymt files as well but I need to re-read a thread on how to get into those. Not sure exactly what they contain but there are only 6 peds.meta files, that doesn't seem anywhere near enough so I am convinced there is more ped data elsewhere.
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Go here http://gtaforums.com/topic/865391-wipv-metatool-ymt-ymap-ytyp/
Download the Beta version (not tried the normal version but that might work as well)
Extract all the peds.ymt files using OpenIV into a folder along with the contents of the archive you downloaded from that first page. Drag a ymt file onto the exe and you get an xml file, that looks just like a peds.ymt file, just much, much bigger.
So I think those peds.ymt files defintely hold more useful info... so that's the afternoon's task sorted.
Edit: Damn, get a lot of this
<PedVoiceGroup>hash_collision_2814393133</PedVoiceGroup>
That's frustrating.
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@LeeC2202 Thank you greatly for these tools you found! Sorry for the late reply, but I'm honestly a bit overwhelmed with all this ped stuff. I'll get there, though.