Log in to reply
 

World of Variety Crash



  • After removing all the mod files, my game is still unplayable. Can anyone take the time to read this crash report to identify the problem? Since the author won't help me, I have to get help another way.

    http://pastebin.com/DBdMwLhD



  • @KhaosKore I don't understand... if you've removed all of your mods, including World of Variety and the game still doesn't work, what is the connection with World of Variety being the cause?

    There's no mention of that mod in that crash report and as it isn't a script mod, I see no reason why there would be. Surely if it crashes with no mods installed, then the crash isn't mod related... or at least, it isn't related to something that is merely a game file modification.

    You need to explain more about how you have concluded that WoV is in fact the cause. You certainly need to add more information about what mods you do have installed, especially script mods.

    Then you need to tell us what steps you have take to find the problem, like removing your scripts folder, removing any asi mods from your game folder, removing your mods folder... that kind of thing.



  • I didn't say ALL of my modded files, I meant the files within that particular mod. It ran fine without WoV, after deleting the WoV files, it still crashed.



  • @KhaosKore When you removed the WoV files, what files did you replace them with? Did you use the ones from the original game files?



  • Yes, I removed them from my mods folder so it should automatically use the vanilla files, folders, etc. Right?



  • @KhaosKore Well you can't just go into the rpf files and delete a few files, you have to replace them with something.

    They way the mods folder works, is that any rpf in the mods folder is used instead of the vanilla game rpf files. But that rpf file has to be complete. It won't use part of one in the mods folder and then if something's missing, will get it from the vanilla folders.



  • @LeeC2202 said in World of Variety Crash:

    But that rpf file has to be complete. It won't use part of one in the mods folder and then if something's missing, will get it from the vanilla folders.

    That is actually what the game does do

    As long as you use the same hierarchy!

    So, this method makes it possible to use an add-on to replace ingame textures while not copying the entire rpf to the mods folder.

    I have replaced shipping containers, several gasstation textures and the Hollywood sign this way. So only add the ytd/ydr/yft to be replaced and use the vanilla hierarchy in the rpf (and referrals in content.xml)



  • @ReNNie Yes but you're adding a dlc pack, not taking a default vanilla file and then removing things from it... that's completely different.

    Or are you saying that if copied in the update.rpf file, deleted some files out of it, it would then get the missing files from the vanilla update.rpf file? Have you tried that?



  • @LeeC2202 said in World of Variety Crash:

    @ReNNie Yes but you're adding a dlc pack, not taking a default vanilla file and then removing things from it... that's completely different.

    Or are you saying that if copied in the update.rpf file, deleted some files out of it, it would then get the missing files from the vanilla update.rpf file? Have you tried that?

    Ah, no I meant adding indeed.


Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.