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[TOOL][WIP] CodeWalker 3D Map



  • Hi everyone,
    I've been working on a 3D map for PC version of GTAV. It's at:
    https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map

    It now allows entities to be placed and moved, also new and modified ymap files can be be saved. This feature is still in experimental stages, but I would love to hear any feedback on it!

    CodeWalker screenshot

    CodeWalker screenshot

    CodeWalker screenshot

    CodeWalker screenshot

    Enjoy!



  • @dexyfex gr8



  • I hope you can allow us to import custom models :P



  • Added v.15 which now can render collision meshes (among other improvements).

    CodeWalker v.15 - Collision meshes



  • Great stuff!



  • Can´t wait to use it as a fully functional map editor^^



  • Will this be able to expand the map? The only thing missing would be the need of a program that allows moders to create path for ai peds/vehs



  • @danvas88 I don't think this tool is really designed for editing, so much as viewing. However what would be cool is if it loaded the paths data, so you could toggle on/off to display all paths and junctions in the game world.



  • @dexyfex is there any way to get a list of what textures were loaded, and their locations, for a selected model? Not all of the textures for a particular model are in a ytd by the same name. When you export a model from OpenIV and import it into Zmodeler to make changes, often many of the textures are missing, and it can be very difficult to find them. Presumably Codewalker knows somehow where those textures are, since it displays them all fine in the tool. I'd like to be able to get a list of YTD/YDR names where the textures were loaded from for a given object selected in the tool. Would that be possible?



  • V.18 is now available!

    @PNWParksFan I hope the new tool proves useful for you:
    CodeWalker Texture Viewer
    It is accessed via the "Info window..." button on the Selection tab. Enable the Mouse select checkbox, and select an object in the world to see its details in the window. When CodeWalker is in Model view mode, the details of the current model are displayed.

    Screenshot from the new version:
    CodeWalker v.18 screenshot



  • @dexyfex the new texture tool is already proving to be very useful! Thank you for adding that in! :D



  • Edited the OP to reflect graphical improvements and new features.

    v.20 is now available, which includes:

    • Fixed cloth rendering problems
    • Fixed some YFTs (eg. traffic lights)
    • Fixed water foam rendering issue
    • Entity transform widget
    • Project window enhancement
    • Full source code included in download

    Enjoy :)


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