[SCRIPT] MenuV Pick your Ped!
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@LeeC2202
Use Game.Player.Character.Task.ClearAllImmediately() to get rid of the player walking (keep in mind if you do this the player will be placed where he starts walking, not where he ends), and Function.Call(Hash.SET_CAM_ANIM_CURRENT_PHASE, World.RenderingCamera.Handle, 1f) to get rid of the camera pan.If you want the player to be placed where he would end you could use IS_SYNCHRONIZED_SCENE_RUNNING(sceneId) in a for loop to find the scene ID, then use SET_SYNCHRONIZED_SCENE_PHASE(sceneId, phase) to set the phase to the end.
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@Jitnaught Interesting... thanks. Not sure this mod is worth all that effort but I'll copy all that to the bottom of my main class file as reference in case I decide to tackle it.
I tend to throw all sorts onto the bottom of files as reference.
Means I don't have to try and remember where I put it.
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@LeeC2202 Sorry this is slightly off-topic, but I saw you say in another thread that you aren't scripting anymore and I wanted to ask you a question, but I can't PM you, so I'll ask here.
Will you ever release MenuV so that NativeUI can finally be replaced?
If it's not finished, and if you're not going to finish it, maybe you could put it on GitHub or something so others can finish it? Just wondering.
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@Jitnaught If I was going to quit modding/scripting GTAV altogether, then I possibly would release it but when I say I am not doing that anymore, I just mean for on here. I don't have the luxury of quitting while I am ahead but at least I can quit before I get too far behind.
Also, the longer MenuV went on, the less confident I became that it was suitable for anyone to use other than myself. That was always going to be the problem right from the start, which I acknowledged in the WIP thread. The more that became obvious, the more I started to tailor it to more specific purposes for my own projects... and equally to neglect aspects that would have been better suited for general use.
Some of my functionality decisions are proving to be frequently flawed but whereas I can live with that, others won't be able to. I'm just not sure I can deal with those bad decisions being under scrutiny from other people, certainly not at this moment in time I can't.
I am sure people will read this and many will feel that I betrayed all the promises it probably seemed I had made... and in all truthfulness, they're probably right, failing to deliver is what I generally do... and that's partly why I am confining myself to just personal projects, it doesn't matter if I let myself down, or do things badly.
I've had 12 months or so of being productive to a level I didn't think I would get chance to be again, now I just want to wind down and switch back to idling levels. As the saying goes "It was fun while it lasted... but the party's over.".
If I can convert a ped or two before I'm done, I'll be extra happy but if I can't... well it won't really matter.
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Btw Lee, I now have Jitnaught's edited version of the PedSelector.dll in place (no more 'L' key).
Indeed the game switches back to a protagonist after death and no more continuous loading bugSo I can use PyP to browse and select a character and pedselector.dll makes sure I can continue playing after being 'wasted'. Life's good.