[SCRIPT] Accuracy Fix & global modifiers
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Accuracy Fix is a script intended to change the accuracy of all the NPC peds to the value you want. I made this because I want to play with higher weapon damage values, but lower accuracy (so enemies can't hit me so easily, but when they do, I take a lot of damage) - but you can use it to do the opposite. It's also cool to override the accuracy settings that some script have (some of them have insanely high accuracy values).
Mod updated to v1.1, with the following new features:
- Different ways to set the accuracy on the NPC:
- Classic: all the NPC will have the same value.
- Random static: each NPC will have a different accuracy value, randomly obtained between a given interval.
- Max/min. levels: the script will let each NPC have it's own vanilla/base accuracy level, but it must be between the given interval. So, if it's higher, it'll get lowered to the max. value.
- Max/min., proportional levels: the script will take the vanilla/base accuracy level and scale it on the given interval. So, if the interval is 20~30, a ped with a vanilla accuracy of 50 will be set to 25.
- Global shootrate modifier: it can change the shooting rate of all the NPC, so they'll fire more rounds. (Experimental/WIP)
- Global damage modifier: altering the in-game damage modifier, it might override some damage features from some scripts, making all the peds deal the same damage (Experimental/WIP)
- Different ways to set the accuracy on the NPC:
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Nice! Maybe you can also add some settings to change it for specific relationship groups or models such as gangsters having lower accuracy than cops/SWAT/army peds.
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@jedijosh920 said in [SCRIPT] Accuracy Fix & global modifiers:
Nice! Maybe you can also add some settings to change it for specific relationship groups or models such as gangsters having lower accuracy than cops/SWAT/army peds.
Somebody else told me about that, but I'm still hesitating about including that kind of features on AF. For now, I think I'll focus the project on a simple "global modifying" script, but more or less the 4th global accuracy system is an approach to that kind of dynamic accuracy setting.
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The script has been updated to v1.1! Finally! :'v
https://www.gta5-mods.com/scripts/accuracy-fix
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Quick question. Setting the global shootrate modifier interval higher will make the peds shoot faster, correct?
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Fachri aapto