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[SCRIPT] Accuracy Fix & global modifiers


  • TRANSLATOR

    Accuracy Fix is a script intended to change the accuracy of all the NPC peds to the value you want. I made this because I want to play with higher weapon damage values, but lower accuracy (so enemies can't hit me so easily, but when they do, I take a lot of damage) - but you can use it to do the opposite. It's also cool to override the accuracy settings that some script have (some of them have insanely high accuracy values).

    Actually you can download the first release of this script, but the v1.1 is on it's way! These are the upcoming features (Experimental/WIP features might not be available on v1.1):

    • Different ways to set the accuracy on the NPC:
      1. Classic: all the NPC will have the same value.
      2. Random static: each NPC will have a different accuracy value, randomly obtained between a given interval.
      3. Max/min. levels: the script will let each NPC have it's own vanilla/base accuracy level, but it must be between the given interval. So, if it's higher, it'll get lowered to the max. value.
      4. Max/min., proportional levels: the script will take the vanilla/base accuracy level and scale it on the given interval. So, if the interval is 20~30, a ped with a vanilla accuracy of 50 will be set to 25.
    • NativeUI interface, to configure all the options from inside the game and instantly check their reaction.
    • Global shootrate modifier: it can change the shooting rate of all the NPC, so they'll fire more rounds.
    • Global damage modifier: altering the in-game damage modifier, it might override some damage features from some scripts, making all the peds deal the same damage (Experimental/WIP)
    • Global health modifier: intended to make all the peds have the same max., base health points (Experimental/WIP)


  • Nice! Maybe you can also add some settings to change it for specific relationship groups or models such as gangsters having lower accuracy than cops/SWAT/army peds.


  • TRANSLATOR

    @jedijosh920 said in [SCRIPT] Accuracy Fix & global modifiers:

    Nice! Maybe you can also add some settings to change it for specific relationship groups or models such as gangsters having lower accuracy than cops/SWAT/army peds.

    Somebody else told me about that, but I'm still hesitating about including that kind of features on AF. For now, I think I'll focus the project on a simple "global modifying" script, but more or less the 4th global accuracy system is an approach to that kind of dynamic accuracy setting.


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