[C#] Melee Ignorance
Does anyone know how to keep the player from "stumbling" when melee'd or being knocked back? I'm looking to make him ignorant to melee and other collision damage.
PlayerPed.IsCollisionProof = true;
But that just seems to make him ignore vehicle collisions.
@sollaholla May be this would help.
Function.Call(Hash.SET_PED_CAN_RAGDOLL, Game.Player.Character, false);
I used this in one of my codes and this helped me to set a ragdoll attribute.
I am unsure though if this is what are you looking for.
@sollaholla Simple Trainer's God Mode & all its options can make this happen for you.
@Weirdoutworld Yeee but I'm tryna code it bruh.
@sollaholla ahhh ok. Well Ill sit back & wait for a release. Good work btw.
@sollaholla Function.Call(Hash.SET_ENTITY_PROOFS, Game.Player.Character, false, false, false, false, true, false, false, false);