[C#] Melee Ignorance
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Does anyone know how to keep the player from "stumbling" when melee'd or being knocked back? I'm looking to make him ignorant to melee and other collision damage.
I've tried:
PlayerPed.IsCollisionProof = true;
But that just seems to make him ignore vehicle collisions.
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@sollaholla May be this would help.
Function.Call(Hash.SET_PED_CAN_RAGDOLL, Game.Player.Character, false);I used this in one of my codes and this helped me to set a ragdoll attribute.
I am unsure though if this is what are you looking for.
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@sollaholla Simple Trainer's God Mode & all its options can make this happen for you.
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@Weirdoutworld Yeee but I'm tryna code it bruh.
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@sollaholla ahhh ok. Well Ill sit back & wait for a release. Good work btw.
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@sollaholla Function.Call(Hash.SET_ENTITY_PROOFS, Game.Player.Character, false, false, false, false, true, false, false, false);