[C++] Why this code is not working?
-
Here is my code:
void func_15(char * iParam0) {
UI::BEGIN_TEXT_COMMAND_PRINT("STRING");
UI::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(iParam0);
UI::END_TEXT_COMMAND_PRINT(5000,1);
}
It is not working. But the notification above the radar is working. But this subtitle NOT.
Why?
My script is almost done, but i need this function.
-
malembedwe ndi yolakwika
-
Syntax is wrong? But where? Witch line? Please tell me!
-
Try changing
UI::BEGIN_TEXT_COMMAND_PRINT("STRING");
to
UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");
-
@aimless said in [C++] Why this code is not working?:
UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING");
it's not working
-
But i dont know why...
-
@Tarack I think the natives have bean renamed.
-
@Tarack try this
void func_15(char * iParam0) {
UI::_SET_TEXT_ENTRY_2("CELL_EMAIL_BCON");
UI::_ADD_TEXT_COMPONENT_STRING3(iParam0);
UI::_DRAW_SUBTITLE_TIMED(5000,1);
}
-
@Tarack I see you you already had a thread on this very subject. Next time just make one. So not to wast peoples time suggesting the same stuff again.
-
@aimless Natives have changed. Alot. _SET_TEXT_ENTRY_2 is now BEGIN_TEXT_COMMAND_PRINT and _DRAW_SUBTITLE_TIMED is now END_TEXT_COMMAND_PRINT.
-
@Tarack instead of that code, try this:
void func_15(char * iParam0) { UI::BEGIN_TEXT_COMMAND_PRINT("CELL_EMAIL_BCON"); UI::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(iParam0); UI::END_TEXT_COMMAND_PRINT(5000, 1); }
-
@Tarack I have this code, works 100% fine:
void update() { if (GetAsyncKeyState(0x54)) { show_subtitle("You pressed the ~r~T~w~ key!"); } } void show_subtitle(char* message) { UI::BEGIN_TEXT_COMMAND_PRINT("CELL_EMAIL_BCON"); UI::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(message); UI::END_TEXT_COMMAND_PRINT(5000, 1); }
-
I try This code thanks i replika if its working
-
@AHK1221 Wow. it's working, but i dont know why. THANK YOU!!
-
@Tarack It's all good
The reason was you used:
UI::BEGIN_TEXT_COMMAND_PRINT("STRING");
where you should have used this:
UI::BEGIN_TEXT_COMMAND_PRINT("CELL_EMAIL_BCON");
-
I tried cell email bacon and its not working. BUt now it's working!
-
Andd how can i destroy the subtitle? example: get in vehicle, and when get it(i know its if invehicle) how can i remove subtitle?
-
@Tarack The number in this line is the length of time the subtitle will display in milliseconds. 1 second = 1000 milliseconds.
UI::END_TEXT_COMMAND_PRINT(5000, 1);
So that will display it for 5 seconds. Set that number smaller (like 100) and keep drawing it until you get in the vehicle, then stop drawing it and it will go away quicker.
You can't turn a subtitle off, you just have to stop drawing it and wait for it to disappear.