Bluer skies and more saturation in general
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Hi all,
I would like to deepen the blueness of my GTA 5 sky and perhaps have a bit more saturation of color and more contrast in my game.
I would greatly appreciate any experienced input on how I might best achieve this with little to no fps loss.
Ty for your kind assistance.
Pungz
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@DarthPungz I have released the USA pack. Will mention your name in Asian pack with Taiwan and Japan liveries
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@FoxtrotDelta Xeìxeì Sensei
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for me it s really to have new clouds (more realist) and not a copy and paste lol (u turn, cloud turn too xD)
but how do u work on blue sky?? Do U have a file??
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@DarthPungz try your monitor saturation settings
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I was thinking more along the lines of should I use a Redux or NaturalVision or an enb...
I know that this can be a sometimes decisive discussion.
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@DarthPungz Open a timecycle file (ex. extrasunny.xml) and search for "fog_near" and change the colors to appear bluer during the daytime.
Here is a good example of a deep blue you can use at 9:00 and 13:00 -9 13
0.2461 0.2328
0.3776 0.4420
0.7482 0.8216I suggest using the VisualV timecycle for reference because it has all the times labeled in the timecycle file. It's good for beginners. Make sure you edit both GLOBAL and URBAN sections (ctrl+f those words in the timecyc file to see what I mean).
Once you finish this, you can use ENB to decrease the sky intensity to a value such as 0.20 or something. This will create a very blue / deep sky. The only issue is you will not have a fade to your sky and it will be one consistent color.
To increase color, open visualsettings.dat and edit the line that says "misc.CrossPMultiplier.Desaturation"
To increase contrast, open visualsettings.dat and edit the line that says "Tonemapping.bright.filmic.D"
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@Razed ty! I'll give it a try
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@DarthPungz As @Razed said, modify timecyc is way more better than editing enb / reshade to get the perfect looking of your gta 5
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@eltece sure, but as long as nobody takes the time to write a (half) decent tutorial, it's hit-and-run when it comes to changing values.
When information on the timecycles is shared, you'll see more would be modders invest time in them. Thus further sharing knowledge.
At least, that's what was going in IV time.
It seems the new generation in V is more self-absorbed than ever
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@ReNNie said in Bluer skies and more saturation in general:
@eltece sure, but as long as nobody takes the time to write a (half) decent tutorial, it's hit-and-run when it comes to changing values.
When information on the timecycles is shared, you'll see more would be modders invest time in them. Thus further sharing knowledge.
At least, that's what was going in IV time.
It seems the new generation in V is more self-absorbed than everWhat we need, is a realtime timecycle editor. If we had that, I suspect the quality of graphics mods would increase by a significant amount and more people would tweak their own game... I know I would.
The human eye and brain aren't that good at recognising small changes that are interrupted by a change of target and I think because you have to make an edit, load the game, see if it's right, quit the game, make an edit... people probably get fed up with it.
If you have two images that you can flick between, you can see small changes but if you view an image, then 10 different ones, then the altered version of the 1st one, you would struggle to see that minor change.
I suspect that's why you see graphics mods that concentrate on Extra Sunny and not many of the other weather conditions. It's just so much data to change... we need a timecycle tool hero to step up to the plate.
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@LeeC2202 time cycle edit in rockstar editor would be nice, even like manual change like using a trainer menu
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@LeeC2202 said in Bluer skies and more saturation in general:
@ReNNie said in Bluer skies and more saturation in general:
@eltece sure, but as long as nobody takes the time to write a (half) decent tutorial, it's hit-and-run when it comes to changing values.
When information on the timecycles is shared, you'll see more would be modders invest time in them. Thus further sharing knowledge.
At least, that's what was going in IV time.
It seems the new generation in V is more self-absorbed than everWhat we need, is a realtime timecycle editor. If we had that, I suspect the quality of graphics mods would increase by a significant amount and more people would tweak their own game... I know I would.
The human eye and brain aren't that good at recognising small changes that are interrupted by a change of target and I think because you have to make an edit, load the game, see if it's right, quit the game, make an edit... people probably get fed up with it.
If you have two images that you can flick between, you can see small changes but if you view an image, then 10 different ones, then the altered version of the 1st one, you would struggle to see that minor change.
I suspect that's why you see graphics mods that concentrate on Extra Sunny and not many of the other weather conditions. It's just so much data to change... we need a timecycle tool hero to step up to the plate.
That is actually pretty easy but time consuming because you have to find all the memory offsets for the values first. I have already made a very small editor (as a feature in my trainer) for editing the color.