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Does such a program exist?

  • Is there a tool/program that can randomly spawn add-on vehicles from the DLC folder throughout the map?


  • @90sarcadefighter You need to edit the popgroups.ymt file to add them into the spawned traffic.

  • @LeeC2202 Thanks a lot!, I'll have a tinker after some research

  • @90sarcadefighter I should have added, the popgroups.ymt file is encrypted.

    Download this mod https://www.gta5-mods.com/misc/southern-san-andreas-exotic-popgroups-ymt-803cba20-ebff-4a21-82a7-b0d70ab9a39a

    and you will find one inside that you can edit.

  • @LeeC2202 Thanks again. I've always thought the major downside off add-ons is that they do not appear throughout the world driven by peds - without having to replace.
    Hopefully I'll be able to get this sorted once Scripthook has been updated.

    Tar mate

  • @90sarcadefighter Hmmm, it might not be quite the downside you see it as, when you start spawning those not-very-well optimised vehicles into traffic.

    The Rockstar vehicles are designed to be spawned in large numbers, the majority of the cars on this site are designed to be spawned and driven by the player. Some will lose visible parts when they get further away, some will disappear completely, leaving the driver floating in mid-air.

    The vanilla cars might have 40,000 - 60,000 polygons, some addons might have close to 10x that amount, as well as significantly more texture usage. And while the vanilla cars go to lower levels of detail as they get further away, some addons stay at the same level, meaning high-resource usage cars where they shouldn't be.

    All of this will impact your game performance, so choose the ones to add to that file very carefully.

  • @LeeC2202 So the ultimate would be a vehicle with low to mid level of detail with a high LOD radius? (do they exist lol). I get and understand what you say and will give it some thought, may even leave it as it is after what you've said though I do have a 1070 - soon to be a 1080ti I hope

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