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[Vehicle] [Completed] Mikoyan MIG 35-D Aircraft. For Voltrock

  • @FoxtrotDelta just change position, after it s ok ;)

  • Ok.

  • Someone can to tell me what is the font used by russian army?? i don't think "kremlin" font but i used "arial" font lol

  • @Voltrock no idea. cyrillic text fonts are foreign to me. they don't use english i suppose.

  • @FoxtrotDelta about all americans font style it s easy to find it or european font too, but to find font style used by another countries it s very hard :( (same thing about japanese font style)

    Actually i work on texture on missil KAB 500KR, vympel R 77 and vympel R 73 (i think it s that) For the future u ll have possibilities to use them ;)

  • @Voltrock try yandex search and use Google translate to look for keywords :) I'll try as well.


    @Voltrock said in [Vehicle] [WIP 98%] Mikoyan MIG 35-D Aircraft. [BETA]:

    Someone can to tell me what is the font used by russian army?? i don't think "kremlin" font but i used "arial" font lol

    There was no standard font used by the USSR or Russian Federation... it varies frim aircraft to aircraft and manufacturer to manufacturer... but there are a bunch of Russian ones at "1001 Fonts" but I liked this one:


    You could of course tweek it in PS with free transform and stroke ect...

  • Mikoyan makes mig 35. Any special fonts for that?

  • @FoxtrotDelta i don't think, it s the same of mig 29 but i m not sure and it s same than all of plane fighter of russian, sukhoi etc...

  • @Voltrock Mikoyan is the manufacturer same as MIG-29

  • @FoxtrotDelta @Voltrock
    Got a bit lazy so I'll just leave the handling here,the behavior on the ground is a little bit strange but way better than the original flipping one XD

    Remember to change the weapon line if you dont use that missile pack of mine :D

    (Even though it doesnt have any weapon dummies yet)

    <Item type="CHandlingData">
      <fMass value="17500.000000" />
      <fInitialDragCoeff value="2.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-2.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="1.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.001000" />
      <fDriveInertia value="0.20000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="328.600000" />
      <fBrakeForce value="0.80000" />
      <fBrakeBiasFront value="0.333" />
      <fHandBrakeForce value="0.900000" />
      <fSteeringLock value="30.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.800000" />
      <fSuspensionReboundDamp value="6.800000" />
      <fSuspensionUpperLimit value="0.060000" />
      <fSuspensionLowerLimit value="-0.060000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000000" />
        <Item type="CFlyingHandlingData">
          <fThrust value="1.6000" />
          <fThrustFallOff value="0.0" />
          <fThrustVectoring value="0.0010000" />
          <fYawMult value="-0.000020" />
          <fYawStabilise value="0.000020" />
          <fSideSlipMult value="0.050000" />
          <fRollMult value="0.004000" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.0002500" />
          <fPitchStabilise value="0.000010" />
          <fFormLiftMult value="0.000090" />
          <fAttackLiftMult value="0.00120" />
          <fAttackDiveMult value="0.001000" />
          <fGearDownDragV value="0.000000" />
          <fGearDownLiftMult value="1.0" />
          <fWindMult value="0.00001" />
          <fMoveRes value="0.05200" />
          <vecTurnRes x="7.50000" y="1.2" z="0.400000" />
          <vecSpeedRes x="0.90000" y="0.70000" z="0.1" />
          <fGearDoorFrontOpen value="70.000000" />
          <fGearDoorRearOpen value="-176.000000" />
          <fGearDoorRearOpen2 value="30.730003" />
          <fGearDoorRearMOpen value="90.730003" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.00000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.200000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="0.100000" />
        <Item type="CVehicleWeaponHandlingData">
            <Item />
          <WeaponSeats content="int_array">
          <fTurretSpeed content="float_array">
          <fTurretPitchMin content="float_array">
          <fTurretPitchMax content="float_array">
          <fTurretCamPitchMin content="float_array">
          <fTurretCamPitchMax content="float_array">
          <fBulletVelocityForGravity content="float_array">
          <fTurretPitchForwardMin content="float_array">
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        <Item type="NULL" />

  • @Elope we will use your Pack of DLC weapons but with our own added props and data :) i have put some new missiles in your DLC as you Requested. also MIG-35's Missiles so, its all good news. Thanks for sharing. :)

    edit: note Proper Credits will be Given ;)

  • @FoxtrotDelta of course :D and thank you

  • @Elope thx u about handling ;)

    @FoxtrotDelta Sorry for texture, i take so many time :( (it s very long to work on KAB-500KR, textures are dispatches everywhere :() but the result ll be good :)

  • @Voltrock no it's your mod. Take as much time as you want :) I'm finishing up other mods :)

  • @FoxtrotDelta i finished missil (my self) and attach (from su 33) now i need to rework texture on :

    • wing up and under
    • under of fighter
    • add some rivets on noise
    • make 2 skins , first in only grey and second in blue camo (they ll be very fast)

    alt text

    EDIT : Actually i worked 20h on texture to understand where is rivets and others, to make it (all details are changed).


    @Voltrock I'm excited to see your work! You always impress. I know how much time and skill you pour into your textures. Thank you!

  • I think the missiles need some smoothing groups but looks awesome apart from that!

  • @Voltrock why did you change the missiles on 200$ model? Those missiles were not good enough?

    I thought those missiles are great! Now these new missiles wont have , multi livery support!

    Plus now u have to put a new texture for the missiles in there! Ytd was already struggling,

    Let me know if u still think it's a good idea, and where did you take these missile props from ?

    Let me know when i can start working on it to complete it, been waiting for a week I think.

    In the mean while I'm finishing donation mods.

  • @FoxtrotDelta i didn't change anything, it s just texture ;) (good result isn't it?? :))
    I won 6MB on YTD file :) with all things (not necesarry to have a background)

  • @Voltrock thank goodness you didn't change the missile mesh, otherwise it would have been a nightmare if maping again,

    So when do you expect the texture stuff to be finished? I'll help you make 1 livery also once you finish with your nuts and bolts textures on it, that way out both liveries will have same features.

    Gr8 work and I am in no hurry take your time :)

  • @FoxtrotDelta i think to finish tomorrow if i have no problem (no nightday or birthday)
    i ll show u with a pic (i dicrease the size), it stay this (under of fighter) + wing (just copy and past)

    alt text

  • @Voltrock i'll be ready when you are ready :) no problem. no hurry

  • @FoxtrotDelta actually i need to work on 8 parts of fighter
    Coming soon :)
    Green it s ok and red not yet (but not many thing on it)

    alt text

    I thing u can see details on it ;) (a little)

    EDIT : i need 1H for 2 parts (2H because my girlfriend want to see a TVseriees with me lol xD)

  • @Voltrock take your time, and girlfriends :P they will make you watch the ones they want to watch, but would seldom watch the ones you would like to watch :P

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