[Vehicle] [Completed] Mikoyan MIG 35-D Aircraft. For Voltrock
-
@FoxtrotDelta just change position, after it s ok
-
Ok.
-
Someone can to tell me what is the font used by russian army?? i don't think "kremlin" font but i used "arial" font lol
-
@Voltrock no idea. cyrillic text fonts are foreign to me. they don't use english i suppose.
-
@FoxtrotDelta about all americans font style it s easy to find it or european font too, but to find font style used by another countries it s very hard
(same thing about japanese font style)
Actually i work on texture on missil KAB 500KR, vympel R 77 and vympel R 73 (i think it s that) For the future u ll have possibilities to use them
-
@Voltrock try yandex search and use Google translate to look for keywords
I'll try as well.
-
@Voltrock said in [Vehicle] [WIP 98%] Mikoyan MIG 35-D Aircraft. [BETA]:
Someone can to tell me what is the font used by russian army?? i don't think "kremlin" font but i used "arial" font lol
There was no standard font used by the USSR or Russian Federation... it varies frim aircraft to aircraft and manufacturer to manufacturer... but there are a bunch of Russian ones at "1001 Fonts" but I liked this one:
http://www.1001fonts.com/soviet-style-font.html#character-map
You could of course tweek it in PS with free transform and stroke ect...
-
Mikoyan makes mig 35. Any special fonts for that?
-
@FoxtrotDelta i don't think, it s the same of mig 29 but i m not sure and it s same than all of plane fighter of russian, sukhoi etc...
-
@Voltrock Mikoyan is the manufacturer same as MIG-29
-
@FoxtrotDelta @Voltrock
Got a bit lazy so I'll just leave the handling here,the behavior on the ground is a little bit strange but way better than the original flipping oneRemember to change the weapon line if you dont use that missile pack of mine
(Even though it doesnt have any weapon dummies yet)
<Item type="CHandlingData"> <handlingName>MIG35</handlingName> <fMass value="17500.000000" /> <fInitialDragCoeff value="2.000000" /> <fPercentSubmerged value="75.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-2.000000" /> <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" /> <fDriveBiasFront value="1.000000" /> <nInitialDriveGears value="1" /> <fInitialDriveForce value="0.001000" /> <fDriveInertia value="0.20000" /> <fClutchChangeRateScaleUpShift value="1.300000" /> <fClutchChangeRateScaleDownShift value="1.300000" /> <fInitialDriveMaxFlatVel value="328.600000" /> <fBrakeForce value="0.80000" /> <fBrakeBiasFront value="0.333" /> <fHandBrakeForce value="0.900000" /> <fSteeringLock value="30.000000" /> <fTractionCurveMax value="2.150000" /> <fTractionCurveMin value="1.800000" /> <fTractionCurveLateral value="12.000000" /> <fTractionSpringDeltaMax value="0.100000" /> <fLowSpeedTractionLossMult value="0.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.500000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="6.500000" /> <fSuspensionCompDamp value="6.800000" /> <fSuspensionReboundDamp value="6.800000" /> <fSuspensionUpperLimit value="0.060000" /> <fSuspensionLowerLimit value="-0.060000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.600000" /> <fAntiRollBarForce value="0.000000" /> <fAntiRollBarBiasFront value="0.000000" /> <fRollCentreHeightFront value="0.000000" /> <fRollCentreHeightRear value="0.000000" /> <fCollisionDamageMult value="1.500000" /> <fWeaponDamageMult value="0.500000" /> <fDeformationDamageMult value="4.000000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="45000000" /> <strModelFlags>0000000</strModelFlags> <strHandlingFlags>400100</strHandlingFlags> <strDamageFlags>20</strDamageFlags> <AIHandling>AVERAGE</AIHandling> <SubHandlingData> <Item type="CFlyingHandlingData"> <fThrust value="1.6000" /> <fThrustFallOff value="0.0" /> <fThrustVectoring value="0.0010000" /> <fYawMult value="-0.000020" /> <fYawStabilise value="0.000020" /> <fSideSlipMult value="0.050000" /> <fRollMult value="0.004000" /> <fRollStabilise value="-0.000000" /> <fPitchMult value="0.0002500" /> <fPitchStabilise value="0.000010" /> <fFormLiftMult value="0.000090" /> <fAttackLiftMult value="0.00120" /> <fAttackDiveMult value="0.001000" /> <fGearDownDragV value="0.000000" /> <fGearDownLiftMult value="1.0" /> <fWindMult value="0.00001" /> <fMoveRes value="0.05200" /> <vecTurnRes x="7.50000" y="1.2" z="0.400000" /> <vecSpeedRes x="0.90000" y="0.70000" z="0.1" /> <fGearDoorFrontOpen value="70.000000" /> <fGearDoorRearOpen value="-176.000000" /> <fGearDoorRearOpen2 value="30.730003" /> <fGearDoorRearMOpen value="90.730003" /> <fTurublenceMagnitudeMax value="0.000000" /> <fTurublenceForceMulti value="0.000000" /> <fTurublenceRollTorqueMulti value="0.00000" /> <fTurublencePitchTorqueMulti value="0.000000" /> <fBodyDamageControlEffectMult value="0.100000" /> <fInputSensitivityForDifficulty value="1.200000" /> <fOnGroundYawBoostSpeedPeak value="3.000000" /> <fOnGroundYawBoostSpeedCap value="6.000000" /> <fEngineOffGlideMulti value="0.100000" /> <handlingType>HANDLING_TYPE_FLYING</handlingType> </Item> <Item type="CVehicleWeaponHandlingData"> <uWeaponHash> <Item>VEHICLE_WEAPON_HORNET</Item> <Item>VEHICLE_WEAPON_AIM92_ROCKET</Item> <Item /> </uWeaponHash> <WeaponSeats content="int_array"> 0 0 0 </WeaponSeats> <fTurretSpeed content="float_array"> 0.000000 0.000000 </fTurretSpeed> <fTurretPitchMin content="float_array"> 0.000000 0.000000 </fTurretPitchMin> <fTurretPitchMax content="float_array"> 0.000000 0.000000 </fTurretPitchMax> <fTurretCamPitchMin content="float_array"> 0.000000 0.000000 </fTurretCamPitchMin> <fTurretCamPitchMax content="float_array"> 0.000000 0.000000 </fTurretCamPitchMax> <fBulletVelocityForGravity content="float_array"> 0.000000 0.000000 </fBulletVelocityForGravity> <fTurretPitchForwardMin content="float_array"> 0.000000 0.000000 </fTurretPitchForwardMin> <fUvAnimationMult value="0.000000" /> <fMiscGadgetVar value="0.000000" /> <fWheelImpactOffset value="0.000000" /> </Item> <Item type="NULL" /> </SubHandlingData> </Item>
-
@Elope we will use your Pack of DLC weapons but with our own added props and data
i have put some new missiles in your DLC as you Requested. also MIG-35's Missiles so, its all good news. Thanks for sharing.
edit: note Proper Credits will be Given
-
@FoxtrotDelta of course
and thank you
-
@Elope thx u about handling
@FoxtrotDelta Sorry for texture, i take so many time
(it s very long to work on KAB-500KR, textures are dispatches everywhere
) but the result ll be good
-
@Voltrock no it's your mod. Take as much time as you want
I'm finishing up other mods
-
@FoxtrotDelta i finished missil (my self) and attach (from su 33) now i need to rework texture on :
- wing up and under
- under of fighter
- add some rivets on noise
- make 2 skins , first in only grey and second in blue camo (they ll be very fast)

EDIT : Actually i worked 20h on texture to understand where is rivets and others, to make it (all details are changed).
-
@Voltrock I'm excited to see your work! You always impress. I know how much time and skill you pour into your textures. Thank you!
-
I think the missiles need some smoothing groups but looks awesome apart from that!
-
@Voltrock why did you change the missiles on 200$ model? Those missiles were not good enough?
I thought those missiles are great! Now these new missiles wont have , multi livery support!
Plus now u have to put a new texture for the missiles in there! Ytd was already struggling,
Let me know if u still think it's a good idea, and where did you take these missile props from ?
Let me know when i can start working on it to complete it, been waiting for a week I think.
In the mean while I'm finishing donation mods.
-
@FoxtrotDelta i didn't change anything, it s just texture
(good result isn't it??
)
I won 6MB on YTD filewith all things (not necesarry to have a background)
-
@Voltrock thank goodness you didn't change the missile mesh, otherwise it would have been a nightmare if maping again,
So when do you expect the texture stuff to be finished? I'll help you make 1 livery also once you finish with your nuts and bolts textures on it, that way out both liveries will have same features.
Gr8 work and I am in no hurry take your time
-
@FoxtrotDelta i think to finish tomorrow if i have no problem (no nightday or birthday)
i ll show u with a pic (i dicrease the size), it stay this (under of fighter) + wing (just copy and past)
-
@Voltrock i'll be ready when you are ready
no problem. no hurry
-
@FoxtrotDelta actually i need to work on 8 parts of fighter
Coming soon
Green it s ok and red not yet (but not many thing on it)
I thing u can see details on it
(a little)
EDIT : i need 1H for 2 parts (2H because my girlfriend want to see a TVseriees with me lol xD)
-
@Voltrock take your time, and girlfriends
they will make you watch the ones they want to watch, but would seldom watch the ones you would like to watch