Humster3D and their game optimization
Hello my fellow modders, I hope someone can help me out.
So, I have been asked again and again and again and again and... well again to make a US presidential limo after relasing the Air Force One, Marine One and Secret Service Suburban mods. Well, the current "Beast" unfortunately doesn't exist as 3D model, but the previous Cadillac DTS limo used by George Bush is available on Hum3D and is still used as spare car in real life.
Now to my actual question: The model has something like 600k polies and comes without engine or interior, which would boast the polycount further. This is too much to work with for me, I hate putting these unecessary high poly models into GTA. However, Hum3D offers a game optimization option which reduces the model to something like 60k polies for an additional 50$. This would be pretty nice, but my question is if anyone has experience with this service? I don't want to get a model+the extra service just to get a model with distorted or missing faces in the end...
Model in question: https://hum3d.com/3d-models/cadillac-dts-limousine-2005/
@SkylineGTRFreak it ll be very cool, u right, i could to help u in 2 weeks
@SkylineGTRFreak I learnt a way to spawn a car with 1.3 million polygons. Like naturally no crash. And I have not seen any performance impacts yet,
But judging from your comments , even if you could get them inside the game, you would prefer not to?
@SkylineGTRFreak I could optimise it using 3d's max ProOptimiser tool in 2017. Same thing they probably use. Polygons would be from 600,000 to 400,000.
@FoxtrotDelta That's right, I simply don't like it. It's tedious to work with (since you have to split it into many different parts) and on lower spec PC it can cause significant problems (tested some mods on my old PC and some like my new F-14A didn't even run). Plus, the same quality can mostly be achieved with only a fragment of those polies. Since they say it may take some time for the lower poly I am confident that they do not just use an optimizer, but perhaps even remake some things froms cratch, but I am not sure about that.
@SkylineGTRFreak they must have better tools. as they are a commercial bussiness. yes. may be someone who has used the service will see the thread and reply.
@SkylineGTRFreak Did you tried the polycount reduction tools from game engines like Unity , Unreal or Lumberyard (and others)?
Are pretty useful, suitable for games, efficient and almost all free.
The best LOD and 3D optimization software is Simplygon (is magic and some people use it for optimizations, requesting big payments for "their" work), but it was acquired by Microsoft the last year and all the free versions (included assets for game engines) were deleted from the web. In Unreal engine continues the plugin, but since some days ago, is not working.
Personally I can suggest, if you think in pay US$50 for optimized models, is better give a chance to Simple LOD asset in Unity game engine.
Later , just is necessary to use assets like Scene OBJ Exporter (free)
to export the models to Obj.
Other option free is Dark Blender (Blender basic knowledge required):
My PC is old too (Phenom II) and I have no issues with the software mentioned above.
@Rarefacer simplygon you say haan, nothing from the web can really be deleted it can be hard but not impossible. Thank you for your input
@FoxtrotDelta I was referring to the official versions, because obviously, here we are all "legal" men
@Rarefacer well what do you know! there is a 3ds max plug in version of simplygon! This will help me create lods easily for future mods. Thanks a lot man. Thumbs up!
@FoxtrotDelta The Simplygon Cloud is one. Also is recommended for 3ds Max the plugin Polygon Cruncher, is fast.