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[Flags][Default Compatibility] What do they do to collisions?



  • As the title suggests, this is a question to more experienced Modders, what do these FLAGS 1 , 2 ,3 so on upto 8 mean? and what effect do they give to a collision?
    alt text

    Thank you :)



  • @FoxtrotDelta said in [Flags][Default Compatibility] What do they do to collisions?:

    As the title suggests, this is a question to more experienced Modders, what do these FLAGS 1 , 2 ,3 so on upto 8 mean? and what effect do they give to a collision?
    alt text

    Thank you :)

    All i know about these flags comes from Oleg from zmodeler forum :

    " The most commonly used set of IDs (and flags) are:

    116 = metal surface. Sparks are drawn when bullet hit and round metallic bullet shell is drawn when impact detected.
    This also includes drawing of metal scratches on surface after collision with other objects in scene. No additional flags required usually.
    117 = cloth (soft top) surface. Usually equipped with flag #2
    120, 121, 122 = glass surface with very low, low and medium stamina.
    120 is used for door windows, 121 is usually a rear windscreen and 122 is usually a front windscreen. Usually equipped with flag #3 and flag #8.
    123 = non-breakable glass. Can be found on boats small windows.Usually equipped with flag #2 and flag #3.
    142 = no hit-test area. Used mostly on chassis collision. Usually equipped with flag #3 and flag #4.
    "

    It doesn't say what flags are for , it only tells me some are needed for breakabke windows , or for bullet impacts on metal surface



  • yep i gathered that much from "The" Forum too :) Thank you i just wanted to know , if someone here experimented and knows more than this, let's wait . may be if i have time i shall experiment myself.


  • TRANSLATOR

    for cars i always do flag 3 and 4 with ID 142 works all time other things don't know what stand for LoL



  • Flag 3 and 4 are used to bullets going through the collision.


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