Extracting vehicle files from BF2?
does anyone have experience in extracting models from BF2? I'm trying to get a GTK Boxer model from there but I failed so far.
There is this tool called BfMeshView where you can view and also export models from some Battlefield games. It even loads up my vehicle file but the mesh gets destroyed somehow when using the export function.
Is there anyone who can help me with that?
Thanks in advance.
@Oskar I can but I will need the vehicle files and the mesh viewer.
Because i don't have bf2 on my hard drive and will take ages to download.
You can make a mega or mediafire link, if it's smaller email me, email@example.com
@FoxtrotDelta Thanks, I'll send you the files later!
ZMODELER 2 can import them afaik. I also converted a BF2 Boxer to GTA San Andreas once, perhaps the same model
@SkylineGTRFreak The original BF2 files or the coverted ones from the Mesh Viewer?
Maybe, the original model doesn't look too good but I'll try to improve it with new textures, new interior, new weapon station, etc.
@Oskar there are no textures, i'll upload it, may be you can put in textures later.
Edit Quality on this Mesh is not Good. wheels are so ... o well. i think you already knew that. if you give me the mesh along with texture files may be the mesh will have textures
anyway for now. this is in zmodeler3 z3d save format. you can upon this in zmodeler 3 easily
@FoxtrotDelta Sorry for the late response, haven't been at home for the last two days
Thanks, I'll check the model out later! I'll probably try to get some better wheel models from somewhere. I hope that the model will look cool with new textures, new interior, new wheels and a new weapon station!
@FoxtrotDelta I've been working on the model for the past few hours and it's actually not that bad. Of course I have to replace and add some things but apart from that it looks quite cool!
I've already replaced the light textures with HD ones. I'm currently rendering a 4k template for the main body. I hope I'll be able to create a cool texture with that as I'm not too big of a texture guy
@Oskar good luck!