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Colision in Zmodeler



  • Yop,
    I'm currently editing the planet surface for Grand Theft Space mod, I know how to build the colision but I don't know how to get/enable the bullet impact / tyre track / dust etc on a colision in zmodeler, some one could help me on this please ?



  • @Shaezbreizh up ;S



  • @Shaezbreizh You can't control that in Zmodeler3, not offer the tools and the correct flags for props. Your best bet is GIMS Evo + 3ds Max where exists total control in collision materials.



  • @Rarefacer yeah I know and would have prefer to use it but I still didn't find how to make blend with it and it's also for high poly object too ( planet surface are around 100-200k polygon) ;S



  • @Shaezbreizh You can subdivide de model in segments (~11000 polys to not get longer exporting time) and include all in a same hierarchy, each one with its collision geometry, in that way you can export huge polycount models with GIMS Evo. The only thing to take care, is every segments needs the same pivot position to appear well and centered when is spawned the object.

    With Zmodeler3 exists a method but is very complex to be explained and make succefull a "hacked" collision with the desired material behavior (hexadecimal edition knowledge recquired).



  • @Rarefacer ok thank for the tip for the colision.
    but anyway if there is still not knowed way to blend material or texture for gims then i'll stay on zmodeler ;S



  • @Shaezbreizh If is usefull for you with Zmodeler3, you can search props like stones and import in your scene and add their collisions to your model hierarchy (usually primitive geometries but editables in position and scale) and you can join some to get the shape for your models. You can use that collisions dozens of times and the game will to run perfectly, just respect the hierarchy (each new collision added, goes in the ending place of your object parent hierarchy, if is not done in that way, the collision not works).



  • @Rarefacer yeah that right longer but should work ;S
    HAve you did some test on blending with gims material ?


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