Fixing neck bug(addonped)
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I'm still working on some models and I'm converting a big character right now. The model I'm speaking of doesn't really have a neck. In the game there are some parts of his shoulders moving along with the head. How do I limit the part of the upperbody that moves when I turn the models head?
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@Mr_Kerr Search tutorials about rigging.
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@Rarefacer My character is rigged, I'm using an original GTA skeleton. But I think this has to do with the weight painting. The only program which exports files in .ydd or .ytf is Zmodeler as far as I know. But I don't know how to remove weight of my model in Zmodeler.