Fixing neck bug(addonped)
I'm still working on some models and I'm converting a big character right now. The model I'm speaking of doesn't really have a neck. In the game there are some parts of his shoulders moving along with the head. How do I limit the part of the upperbody that moves when I turn the models head?
@Mr_Kerr Search tutorials about rigging.
@Rarefacer My character is rigged, I'm using an original GTA skeleton. But I think this has to do with the weight painting. The only program which exports files in .ydd or .ytf is Zmodeler as far as I know. But I don't know how to remove weight of my model in Zmodeler.