[Model/Script?] Bambi bucket (Helo fire fighter bucket)
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Hello all,
@SkylineGTRFreak brought us a lovely unarmed UH-1H and I made a very nice California Fire paint scheme for the model.
Here is SkylineGTRFreak's model with my livery:
I am hopeful that someone out there might be willing and able to make (link to a model below) an accurate"Bambi Bucket" that functions to give the model purpose in-game. Below is a Cal Fire choppern action with a Bambi Bucket.
Cool video hehe. Pilot gets water from a person's pool at 1:58
There is a non-functioning model here: https://forums.eagle.ru/showthread.php?t=124251
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@DarthPungz funny... @PNWParksFan messaged me about the idea of making a bambi bucket. As I understand he is currently busy, but perhaps he will do it in the future
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@DarthPungz @SkylineGTRFreak Would be awesome for my Bell407 Fire fighting version as well :P
https://forums.gta5-mods.com/post/56738
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The tricky part will be making water come out of the bucket. I can do that with PTFX from a script, but that won't actually put out fires. It's possible as a vehicle weapon (as seen on @SkylineGTRFreak's firehawk), but then you need it to be attached to the vehicle which isn't a great option. I'll do some research on it when I get a chance though. If only there were a way to make cloth drawables on vehicles in zmodeler, we could have the bucket actually be part of the model, and the rope it's on also part of the model.
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@PNWParksFan well I had the idea of making the bucket as vehicle trailer, since the Huey has a hook to pick up vehicles. Still wouldn't help the water spray problem though.
Alternatively make the rope as bobble_head dummy so it sways around like an antenna? Hmmm
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@SkylineGTRFreak I think the physics on that would look really awful. The trailer idea might work, but I'm not sure how the physics would go with that too. I can easily connect it with a rope in a script, even using the existing tow mount dummies (like where the hook attaches on the cargobob), but still the issue remains of the water.
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@SkylineGTRFreak if the fork lift or crane dummies work on aircraft we can make it as fork lift arms. that wiill go up and own with number pad keys 8 & 2. just like native fork lift. but its just an idea.
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@FoxtrotDelta again that'll look very unnatural. Unless there's a way to get actual ropes to be part of a vehicle model, it's best to do this as a script which creates an actual rope with rope physics.
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@PNWParksFan hmm. yea you are right.
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@FoxtrotDelta wouldn't work anyway I believe, I tested the forklift parts on a plane but no luck
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@SkylineGTRFreak of course you did
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@PNWParksFan doing anything just to find new methods to make parts work natively. I thought those parts might work for variable wings.
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@PNWParksFan yes we do these tests often, helps us achieve new things.
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@FoxtrotDelta @SkylineGTRFreak I know you do, that's why I wasn't surprised that skyline had tried it already haha. Believe me, I do the same thing with scripts... "what happens when I pass this value to this native... oooh".
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How about combining PTFX effects and the water vehicle weapon? Once you create the PTFX effect, the script could "shoot" the water cannon directly at the coordinates where the PTFX effects goes to.
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@Oskar where would the cannon attach to though? That's the key issue. Also, as far as I know there isn't any way to track where particles go once you generate them. However, the water cannon does generate its own ptfx, so if there were a way to attach a water cannon to the bucket we'd be good.
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@PNWParksFan I wouldn't add the water cannon as a vehicle weapon, I would use the SHOOT_SINGLE_BULLET_BETWEEN_COORDS native and start shooting the water from within the PTFX effect so that the effect of the water cannon is hidden.
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So the idea of it actually functioning to put out in-game fires is in the trash?
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@Oskar hmm. I haven't tested the shoot bullet native with the water weapon type. Have you tested that, and does it actually work to put out fires? If so that would be very useful indeed.
Another question is how to fill up the bucket with water. Any idea how the swimming pools on yachts get filled up? As a lame last resort there could be an add-on prop which was just a water surface texture, which we could attach to the bucket at different offsets to change how "full" it looks. I have the memory offsets to change the rendered size of an entity, so could resize it as necessary to fit the decreasing radius as the bucket drains down.
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@DarthPungz Anyone out there willing and able to pursue this effort? I have had a good number of people express interest in a functional Bambi bucket via mod comments and PMs I'm sure it would be a very popular mod.
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Well, I did find out recently while doing some map modding research that it is possible to have YDR props that have some water behavior. I haven't tried making a custom one yet - not sure how that would work with the shaders and such. It's an area of ongoing research. I have still been thinking about this though. It's not going to happen overnight, but maybe eventually.