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[RELEASED][SCRIPT] Left4LosSantos



  • Heavily inspired by IV-era zombie mods,I present to you Left4LosSantos!
    PS: I know there are a few zombie mods, I love those but I needed,as mentioned above,an IV-era Zombie mod!

    Features:
    Make everyone Zombie
    Make Blackout
    Make Zombiesh Weather
    Repair Vehicles
    Take an antidote to make you unstoppable!

    Roadmap:
    Bodyguards
    Survivors
    Anti-Zombie Base
    Some badass stuff

    Download it Here

    Thank you!



  • Since you asked for suggestion, I think you should add like factions, some ally and some are enemies (like survivors, The Lost, Army/Police ect..).
    The black out should only affect building not cars, I remember a mod that did this long time ago.
    Add hard mode, something like faster zombie/Animals.
    Herds?
    This could be impossible but disabling traffic and instead make them spawn randomly in various degree of damage.

    Other than that it's a pretty awesome mod good job on it!



  • Would be cool if they were a little easier to kill, right now it's like impossible to kill them with a car or by using melee which would be fun as well


  • MODERATOR

    Your mod is amazing @Rugz007 ! Are you doing a bodyguard function from the ground-up or are you just stopping the bodyguards from turning into zombies? If it's the latter, you can place all your "zombie code" under a simple if statement: if (player.RelationshipGroup != NearbyPeds.RelationshipGroup), something to that effect.
    Anyways, I thought of a feature request! What if, when you die, you also become a zombie and your goal is to kill any group of humans that you come across? And if you had bodyguards and they're still alive, you have to kill them too? Kinda like survivor vs. infected lol



  • Thank you for your suggestions. I would take them under considerations :D

    @Lawdy said in [RELEASED][SCRIPT] Left4LosSantos:

    Would be cool if they were a little easier to kill, right now it's like impossible to kill them with a car or by using melee which would be fun as well

    Yes I will fix that.

    @GLion said in [RELEASED][SCRIPT] Left4LosSantos:

    Since you asked for suggestion, I think you should add like factions, some ally and some are enemies (like survivors, The Lost, Army/Police ect..).
    The black out should only affect building not cars, I remember a mod that did this long time ago.
    Add hard mode, something like faster zombie/Animals.
    Herds?
    This could be impossible but disabling traffic and instead make them spawn randomly in various degree of damage.

    Other than that it's a pretty awesome mod good job on it!
    Let me see what i can do there.

    @stillhere said in [RELEASED][SCRIPT] Left4LosSantos:

    Your mod is amazing @Rugz007 ! Are you doing a bodyguard function from the ground-up or are you just stopping the bodyguards from turning into zombies? If it's the latter, you can place all your "zombie code" under a simple if statement: if (player.RelationshipGroup != NearbyPeds.RelationshipGroup), something to that effect.
    Anyways, I thought of a feature request! What if, when you die, you also become a zombie and your goal is to kill any group of humans that you come across? And if you had bodyguards and they're still alive, you have to kill them too? Kinda like survivor vs. infected lol

    Okay I will work on this.



  • @Rugz007 i have everything installed but when i press f9 it just freezes for a second and then nothing, pressing f9 again has zero effect, please help



  • @Rugz007 Suggestion: Make the zombies be able to run. this would make things very scary and fun :)) Awesome mod!



  • @Rugz007 Will you fix the animal turning into zombie or make it togglable ? Cause well I've made some traps/def (than you can use if you want) but some that I didn't posted yet not work with your zombie mod cause it use animal ;S (the released work well ;P)



  • @Shaezbreizh zombie cows xD!





  • @InsaneCustoms I apologize for late reply. Please post your ScripthookVDotNet.log file here.


  • MODERATOR

    @Rugz007 Suggetion:Maybe you can add a line in the ini file to set the 'zombify radius',it costs a lot of resource to zombify all those people in the city and that is why the FPS drops so much.well since come people would rather like the larger radius,so I thought a ini file to change that by ourself would be nice
    Oh and please tell us what's the original radius in the script now :D so we can mess around the number around the suitible one



  • @Rugz007 Could You add an option to make zombie attack animal (like if they see a hen they eat him) would be fun and that for some test


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