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Raw 3D Model from Project Cars (NASCAR)



  • @LeeC2202 are you ripping it by running the game or what?



  • @FoxtrotDelta I have used QuickBMS to extract the data from the pak files. The same script for NFS Shift also works on pCars.

    Edit: Hmmm... maybe it's the bml reading that isn't working. I am trying to load a single meb file and that is making Max react slightly differently. This is probably just a case of me being a ripping/importing noob. :(



  • Hmmm, I think I see the problem. The extracted files contain what I presume are material files (.bmt files) that contain information including a texture name. The texture name in those, doesn't match the texture names that the extractor created, so maybe they all have to be renamed... that seems like a whole bunch of fun.

    That reminds me of the way ETS2 worked, which stored the texture names inside a secondary file.

    I would have thought though that if it couldn't get a texture, it would have still generated a mesh but it doesn't seem to be the case. Looks like it's an all or nothing situation... so far. :\

    Anyway, I'll stop rambling... this thread seems to be solved and now it's just being derailed by me talking about something irrelevant. :( :zipper_mouth:



  • @LeeC2202 sorry I have no experience in extracting a file, in only ripped them always.



  • @FoxtrotDelta long time to see a mods from u man .... what happened to the M1070 HET OSHKOSH :confused:



  • @alrefai im working on 3 aircraft at the moment. im glad your waitning or loking forward to my mods. and oshkosh will be coming later. first ones you will see are aircraft. like MIG-35, G-91, P-51D & H, P-47, B-47 and 2 cars. these are donation mods which i need to complete first. they might come out one after the other next week.



  • I would surely love to see NASCAR cars in GTA V. Especially the #24 Jeff Gordon's skin. I know it's Chase Elliot but I'll rather stick to Jeff since that his iconic number.


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